summaryrefslogtreecommitdiff
path: root/src/core/Camera.cpp
AgeCommit message (Collapse)Author
2021-08-08FixSergeanur
2021-08-08mergeNikolay Korolev
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵withmorten
consistency sake)
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten
2021-06-24Fix IsSphereVisible callsSergeanur
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap
2021-06-24Fix IsSphereVisible callsSergeanur
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
2021-02-01Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin
This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten
2021-01-20Sync matrix with masterSergeanur
2021-01-18Get rid of RwMatrix in CMatrixSergeanur
2021-01-13rename m_vehEnterType -> m_vehDooraap
2021-01-13rename m_vehEnterType -> m_vehDooraap
2020-12-27signed/unsigned fixes, and some other fixeserorcun
2020-12-26garage cam fixaap
2020-12-25signed/unsigned fixes, and some other fixeserorcun
2020-12-21option for PC controlsaap
2020-12-21option for PC controlsaap
2020-12-18little cleanup and synch on templates and configaap
2020-12-08FixesSergeanur
2020-12-02Merge pull request #853 from erorcun/miamierorcun
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02PlayerPed and "Redefine controls" menu done, fixeserorcun
2020-12-02cam lod dist fixaap
2020-12-02Merge branch 'master' of github.com:GTAmodding/re3aap
2020-12-02better cam lod dist fixaap
2020-12-02added GTA_SCENE_EDITNikolay Korolev
2020-12-01fix cam-fixaap
2020-12-01cam stuffaap
2020-11-30Update Camera.cppZach Charo
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-29GTA_VERSION define and some config.h cleanupaap
2020-11-24rename badly named camera variableaap
2020-11-24cam fix; forgot some shadersaap
2020-10-08Pad, BulletInfo, ProjectileInfo, fixeseray orçunus
2020-09-26fixed tabNikolay Korolev
2020-09-26silentpatch fixesNikolay Korolev
2020-08-30CGame done, Peds, fixeseray orçunus
2020-08-11implemented extended postfxaap
2020-07-29Merge branch 'master' into miamiSergeanur
# Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp
2020-07-29The real pickup reflection fixSergeanur
2020-07-2464-bit on Windowseray orçunus
2020-07-2264-bit on Windowseray orçunus
2020-07-20CPlaneTrails and CPlaneBanners doneaap
2020-07-20avoid UBaap
2020-07-06Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus