Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-20 | rw stuff done & other small things | aap | |
2020-05-09 | removed cutscene heads | aap | |
2020-04-17 | rem refs | Fire-Head | |
2020-03-10 | Add Load/Save functions | Wes Hampson | |
2020-01-25 | audio stuff | Sergeanur | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||
2019-10-17 | Some CPool and CPools funcs, restoring original logic of pool lookup loops | Sergeanur | |
2019-10-03 | CPickups | Sergeanur | |
2019-07-20 | added CPool<cAudioScriptObject, cAudioScriptObject> | Nikolay Korolev | |
2019-07-12 | more CWanted; added CEventList | aap | |
2019-07-07 | the great reorganization | aap | |