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2021-08-29script revision p1Nikolay Korolev
2021-08-11Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/core/Radar.cpp # src/core/Radar.h
2021-08-11Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur
2021-07-29CVisibilityPlugins, CRenderer, some fixesaap
2021-07-25friggin the rigginNikolay Korolev
2021-06-30Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵withmorten
consistency sake)
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap
2021-06-24Use bool8 in audio codeSergeanur
2021-06-24Use bool8 in audio codeSergeanur
2021-05-10Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/core/World.cpp
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
2021-02-16Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
2021-02-08Merge branch 'miami' of https://github.com/GTAmodding/re3 into VCSanimerorcun
2021-01-30fixed bike bombNikolay Korolev
2021-01-30fixed bike bombNikolay Korolev
2021-01-28Use previous naming & fix LineOfSightSectorList tooerorcun
2021-01-28Fix some Collision NaN/inf'serorcun
2021-01-27Use original animation names from VCSSergeanur
2021-01-23Merge remote-tracking branch 'origin/lcs' into lcsSergeanur
* origin/lcs: Remove size assert Add TXD mid field Enable GTA_BRIDGE LCS model indices
2021-01-23Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # src/modelinfo/BaseModelInfo.cpp
2021-01-23LCS model indicesSergeanur
2021-01-23Includes overhaul, fix some compiler warningserorcun
2021-01-22Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # src/animation/CutsceneMgr.cpp # src/control/CarCtrl.cpp # src/control/Script.cpp # src/control/Script2.cpp # src/core/Frontend.cpp # src/core/main.cpp # src/entities/Physical.cpp # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/text/Messages.cpp # src/vehicles/Cranes.cpp # src/vehicles/Transmission.cpp
2021-01-22get rid of most --MIAMI commentswithmorten
2021-01-22lcs pobjFire-Head
2021-01-01small CWorld fixesSergeanur
2020-12-31remove superfluous CWorld::aap
2020-12-31fix explosionaap
2020-12-29Reorder CEntity functions into their original orderSergeanur
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur
moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-16Fixes and style changeserorcun
2020-12-09Merge pull request #872 from withmorten/sized-enums-miamierorcun
Get rid of sized enums 2: Electric Boogaloo
2020-12-08Pool fixes from masterSergeanur
2020-12-08FixesSergeanur
2020-12-07uint8 enums fixedwithmorten
2020-12-03one more original nameaap
2020-11-11fixed top gearNikolay Korolev
2020-11-11CWorld doneNikolay Korolev
2020-10-18Merge branch 'master' into miamiSergeanur
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur
2020-08-27weaponsFire-Head
2020-08-07Merge remote-tracking branch 'origin/master' into miamiSergeanur
# Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
2020-08-03Squeeze performance option, minor fixeseray orçunus
Fixes are already in miami
2020-07-13Merge branch 'master' into miamiSergeanur
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur
2020-06-15Merge remote-tracking branch 'origin/master' into miamiSergeanur
# Conflicts: # src/control/Script.cpp # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/render/Fluff.cpp # src/render/Hud.cpp
2020-06-14more cleanupaap
2020-06-14some more camera stuffaap
2020-06-12little CCam cleanup; fix in CWorld sphere testaap