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re3.git
lcs
master
miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
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tree
commit
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path:
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src
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entities
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Entity.h
Age
Commit message (
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Author
2020-05-06
IsStatic
Nikolay Korolev
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
Remove Miami stuff
Sergeanur
2020-05-05
merged master
aap
2020-05-05
More use of GetModelIndex
Sergeanur
2020-05-05
implemented most of streamed collisions and big buildings
aap
2020-05-02
changed saving compatibility
Nikolay Korolev
2020-04-30
Merge remote-tracking branch 'upstream/master'
Nikolay Korolev
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-27
pools compatibility
Nikolay Korolev
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-17
More CWorld fixes
saml1er
2020-04-16
Reverse CWorld
saml1er
2020-04-12
sync with master
Nikolay Korolev
2020-04-11
CPools
Nikolay Korolev
2020-04-10
CObject complete
saml1er
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
2019-07-28
CAutomobile::PreRender; whole class finished
aap
2019-07-23
implemented cBuoyancy
aap
2019-07-23
bit more CAutomobile
aap
2019-07-19
CAutomobile ctor, car spawner, fixes
aap
2019-07-16
more fixes; started CAutomobile::ProcessControl
aap
2019-07-09
more CAutomobile
aap
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-01
More CPed
eray orçunus
2019-06-30
finished CEntity
aap
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
2019-06-27
CStreaming almost done
aap
2019-06-24
replaced some ctors; made PreRender call game function
aap
2019-06-22
More CRadar stuff.
_AG
2019-06-18
finished CFileLoader, except a crash!
aap
2019-06-12
implemented CCutsceneHead and dependencies
aap
2019-06-02
added some small bits and stubs
aap
2019-05-15
first commit
aap