summaryrefslogtreecommitdiff
path: root/src/entities
AgeCommit message (Collapse)Author
2021-08-02CPhysical fixes and cleanupaap
2021-07-12Merge pull request #1150 from withmorten/miami-saveserorcun
miami: finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
2021-07-10Physical: division by zero fixerorcun
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵withmorten
consistency sake)
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap
2021-06-24Pool fixes + peds not forming circle fixerorcun
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
2021-01-24make building with Codewarrior 7 possiblewithmorten
2021-01-22get rid of most --MIAMI commentswithmorten
2021-01-20Sync matrix with masterSergeanur
2021-01-17vehicle fixesaap
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun
2021-01-08Use original namesSergeanur
2021-01-04Fix CEntity::UpdateRwFrameSergeanur
2021-01-04Entity/Physical proof-read 1erorcun
2020-12-29Reorder CEntity functions into their original orderSergeanur
2020-12-20buildings directorySergeanur
# Conflicts: # premake5.lua
2020-12-19merge attemptNikolay Korolev
2020-12-18get rid of all PED_SKIN definesaap
2020-12-09Merge pull request #869 from Nick007J/miamiaap
garages revision + fixes
2020-12-07uint8 enums fixedwithmorten
2020-12-07uint8 enums fixedwithmorten
2020-12-06pool stuff fixNikolay Korolev
2020-11-29GTA_VERSION define and some config.h cleanupaap
2020-11-26start using CMemoryHeapaap
2020-11-16Make collision code placement more like original (+ small fixes)Sergeanur
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur
2020-10-18Merge branch 'master' into miamiSergeanur
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur
2020-10-10CWaterCreaturesmajestic
2020-10-09Fix sniper and water creatures bug, mark some fileseray orçunus
2020-10-08CWaterCreaturesmajestic
2020-09-11wall climb cheat from LCSNikolay Korolev
2020-08-19small stuffaap
2020-07-31NULL -> nilFire-Head
2020-07-29Merge pull request #1 from GTAmodding/miamiFire_Head
Miami
2020-07-29miami shadowsFire-Head
2020-07-24fixed hanim for 64 bitaap
2020-07-24fixed hanim for 64 bitaap
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus
2020-07-20fixed COcclusionaap
2020-07-20Merge pull request #650 from majesticCoding/miamiaap
COcclusion done, I hope
2020-07-20cosmetic fixesmajestic
2020-07-13Merge branch 'master' into miamiSergeanur
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur
2020-07-03miami pobjFire-Head
2020-06-28renamed 2dfx shadowRange to Sizeaap
2020-06-28renamed 2dfx shadowRange to Sizeaap