Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-02 | CPhysical fixes and cleanup | aap | |
2021-07-12 | Merge pull request #1150 from withmorten/miami-saves | erorcun | |
miami: finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | |||
2021-07-10 | Physical: division by zero fix | erorcun | |
2021-07-10 | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵ | withmorten | |
consistency sake) | |||
2021-06-28 | Redo ReadSaveBuf + common.h cleanup | Sergeanur | |
2021-06-24 | CEntity and C(Vu)Vector fixes and cleanup | aap | |
2021-06-24 | Pool fixes + peds not forming circle fix | erorcun | |
2021-05-10 | Use some GetMatrix/SetMatrix logic based on SA | Sergeanur | |
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp | |||
2021-01-24 | make building with Codewarrior 7 possible | withmorten | |
2021-01-22 | get rid of most --MIAMI comments | withmorten | |
2021-01-20 | Sync matrix with master | Sergeanur | |
2021-01-17 | vehicle fixes | aap | |
2021-01-13 | Fix build without FIX_BUGS, divide to 0 fixes | erorcun | |
2021-01-08 | Use original names | Sergeanur | |
2021-01-04 | Fix CEntity::UpdateRwFrame | Sergeanur | |
2021-01-04 | Entity/Physical proof-read 1 | erorcun | |
2020-12-29 | Reorder CEntity functions into their original order | Sergeanur | |
2020-12-20 | buildings directory | Sergeanur | |
# Conflicts: # premake5.lua | |||
2020-12-19 | merge attempt | Nikolay Korolev | |
2020-12-18 | get rid of all PED_SKIN defines | aap | |
2020-12-09 | Merge pull request #869 from Nick007J/miami | aap | |
garages revision + fixes | |||
2020-12-07 | uint8 enums fixed | withmorten | |
2020-12-07 | uint8 enums fixed | withmorten | |
2020-12-06 | pool stuff fix | Nikolay Korolev | |
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | |
2020-11-26 | start using CMemoryHeap | aap | |
2020-11-16 | Make collision code placement more like original (+ small fixes) | Sergeanur | |
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h | |||
2020-11-15 | Make collision code placement more like original (+ small fixes) | Sergeanur | |
2020-10-18 | Merge branch 'master' into miami | Sergeanur | |
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp | |||
2020-10-18 | Setter for bIsStatic (became virtual in SA) | Sergeanur | |
2020-10-10 | CWaterCreatures | majestic | |
2020-10-09 | Fix sniper and water creatures bug, mark some files | eray orçunus | |
2020-10-08 | CWaterCreatures | majestic | |
2020-09-11 | wall climb cheat from LCS | Nikolay Korolev | |
2020-08-19 | small stuff | aap | |
2020-07-31 | NULL -> nil | Fire-Head | |
2020-07-29 | Merge pull request #1 from GTAmodding/miami | Fire_Head | |
Miami | |||
2020-07-29 | miami shadows | Fire-Head | |
2020-07-24 | fixed hanim for 64 bit | aap | |
2020-07-24 | fixed hanim for 64 bit | aap | |
2020-07-22 | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | |
2020-07-20 | fixed COcclusion | aap | |
2020-07-20 | Merge pull request #650 from majesticCoding/miami | aap | |
COcclusion done, I hope | |||
2020-07-20 | cosmetic fixes | majestic | |
2020-07-13 | Merge branch 'master' into miami | Sergeanur | |
# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp | |||
2020-07-13 | Rename LEVEL_NONE to LEVEL_GENERIC | Sergeanur | |
2020-07-03 | miami pobj | Fire-Head | |
2020-06-28 | renamed 2dfx shadowRange to Size | aap | |
2020-06-28 | renamed 2dfx shadowRange to Size | aap | |