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AgeCommit message (Expand)Author
2021-08-17fix opengl; update librwaap
2021-08-01Add ped and car density slider to menu, remove dumb collision "optimization"erorcun
2021-07-12miami: switch out current ini_parser.hpp with pulzed/mINIwithmorten
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for con...withmorten
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur
2021-03-02update librwaap
2021-02-28fix postfxaap
2021-02-18add debug render groupsaap
2021-02-18update librw; gl cleanupaap
2021-02-15removed some f suffixes from shadersaap
2021-02-12Cmake version for hashFilip Gawin
2021-02-12Remove version text, add toggleable debug info(with commit hash!)erorcun
2021-02-06reorganize shaders; use modulate flag; update librwaap
2021-01-28fix some little UBaap
2021-01-23Migrate from old .ini to new .inierorcun
2021-01-23Store all settings in .INIerorcun
2021-01-23Includes overhaul, fix some compiler warningserorcun
2021-01-18wrong ifdefaap
2021-01-09moved new rendereraap
2021-01-04cfo fixerorcun
2021-01-01increase screen droplet splash distaap
2021-01-01Encode files to UTF-8Filip Gawin
2020-12-30fix use of LoadFileaap
2020-12-29fix custom pipes mem leakaap
2020-12-28fix neo screendroplet movingaap
2020-12-27tiny rendering fixesaap
2020-12-27switch vehicle pipe defaultaap
2020-12-26fix a struct initaap
2020-12-26ffsaap
2020-12-26include caseaap
2020-12-26make screendrops independent of neo.txd; enable new rendering by defaultaap
2020-12-25Fix debug menu memory leakSergeanur
2020-12-24make screen droplets not crash without neo.txdaap
2020-12-19merge attemptNikolay Korolev
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions m...Sergeanur
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions m...Sergeanur
2020-12-09Frontend cleanup, .INI, CFO, scrollable pageserorcun
2020-12-09Fixerorcun
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's id...erorcun
2020-12-06inttypes.h is part of the C++ standard, so prefix itAnonymous Maarten
2020-11-24cam fix; forgot some shadersaap
2020-11-19neo screen dropletsaap
2020-11-19neo screen dropletsaap
2020-11-18more fixes to librw stuffaap
2020-11-18more fixes to librw stuffaap
2020-11-18changes to librw layer, GLES now runtime choiceaap
2020-11-18changes to librw layer, GLES now runtime choiceaap
2020-11-03Merge pull request #789 from erorcun/mastererorcun
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap
2020-10-28rewrite CFO + postfx/pipeline optionserorcun