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2021-07-15Merge remote-tracking branch 'origin/miami' into lcswithmorten
2021-07-12miami: switch out current ini_parser.hpp with pulzed/mINIwithmorten
2021-06-30Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for ↵withmorten
consistency sake)
2021-06-28Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/control/Script5.cpp # src/entities/Entity.cpp
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur
2021-04-09Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # src/modelinfo/PedModelInfo.cpp
2021-03-02update librwaap
2021-02-28fix postfxaap
2021-02-26Merge branch 'miami' into lcsSergeanur
# Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
2021-02-18add debug render groupsaap
2021-02-18update librw; gl cleanupaap
2021-02-18update librw; gl cleanupaap
2021-02-16Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
2021-02-15removed some f suffixes from shadersaap
2021-02-15removed some f suffixes from shadersaap
2021-02-12Cmake version for hashFilip Gawin
2021-02-12Remove version text, add toggleable debug info(with commit hash!)erorcun
2021-02-06reorganize shaders; use modulate flag; update librwaap
2021-01-28fix some little UBaap
2021-01-25ini fixesaap
2021-01-24CVehicleModelInfoaap
2021-01-23Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # src/core/re3.cpp
2021-01-23Merge remote-tracking branch 'origin/miami' into lcsSergeanur
# Conflicts: # src/modelinfo/BaseModelInfo.cpp
2021-01-23Migrate from old .ini to new .inierorcun
2021-01-23Store all settings in .INIerorcun
2021-01-23Includes overhaul, fix some compiler warningserorcun
2021-01-20Merge branch 'miami' into lcsSergeanur
# Conflicts: # src/control/Script.cpp # src/control/Script4.cpp # src/render/Weather.cpp # src/render/Weather.h # src/vehicles/Automobile.cpp
2021-01-19work on colourfiltersaap
2021-01-19PSP rendering and shader cleanupaap
2021-01-18wrong ifdefaap
2021-01-12little cleanup of vehicle renderingaap
2021-01-12mobile vehicle renderingaap
2021-01-11some useless codeaap
2021-01-10mobile building renderingaap
2021-01-10env map tweaksaap
2021-01-10dont render untextured worldaap
2021-01-10env map renderingaap
2021-01-09fix rendering; update librwaap
2021-01-09moved new renderer; implemented leeds building renderingaap
2021-01-09moved new rendereraap
2021-01-08timecycle; some renderingaap
2021-01-04cfo fixerorcun
2021-01-01increase screen droplet splash distaap
2021-01-01Encode files to UTF-8Filip Gawin
2020-12-30fix use of LoadFileaap
2020-12-29fix custom pipes mem leakaap
2020-12-28fix neo screendroplet movingaap
2020-12-27tiny rendering fixesaap
2020-12-27switch vehicle pipe defaultaap