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path: root/src/math
AgeCommit message (Collapse)Author
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap
2021-05-10fabs -> fabsfSergeanur
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
2021-01-20Sync matrix with masterSergeanur
2021-01-01merge master to miamiNikolay Korolev
2020-12-19Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head
2020-12-18anim fixesaap
2020-12-18anim compressionaap
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur
moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur
moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-07ps2 hud, restore original codeFire-Head
2020-11-28some nasty FIX_BUGS for SLIDE_OBJECTNikolay Korolev
2020-10-18Merge branch 'master' into miamiSergeanur
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
2020-10-17fix buildSergeanur
2020-10-17Pickup fixesSergeanur
2020-10-11Control updatesNikolay Korolev
2020-09-15Fix RotateYSergeanur
2020-09-15Fix RotateYSergeanur
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur
# Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur
2020-08-07Merge remote-tracking branch 'origin/master' into miamiSergeanur
# Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
2020-08-03VU0 collisionaap
2020-07-29Merge pull request #1 from GTAmodding/miamiFire_Head
Miami
2020-07-29miami shadowsFire-Head
2020-07-23New math wrapperseray orçunus
from miami
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus
2020-07-01fixes to CBoataap
2020-06-07Merge branch 'master' into miamiSergeanur
# Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
2020-06-06fixing some uninitialized stuffNikolay Korolev
2020-06-04minor stuffaap
2020-06-04more CBike and fixesaap
2020-06-01Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap
2020-05-31fixed to CAutomobile and friendsaap
2020-05-31CAutomobile doneaap
2020-05-30roadblocksNikolay Korolev
2020-05-25CVehicleaap
2020-05-14Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev
2020-05-13ped attractor: startNikolay Korolev
2020-05-13Redoing some pool reading for better alignmentSergeanur
2020-05-05implemented most of streamed collisions and big buildingsaap
2020-05-05SetPosition, final partSergeanur
2020-04-30fixed CVector !=aap
2020-04-24implemented skinned peds, no cutscene hands yetaap
2020-04-20Try to build with mingwFilip Gawin
2020-04-17Merge remote-tracking branch 'origin/master' into StandaloneSergeanur
2020-04-17Remove patchesSergeanur
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap
2020-04-15Merge pull request #440 from Fire-Head/masterNikolay Korolev
CWeapon done, fixes
2020-04-15CWeapon done, ps2 cheats fixFire-Head
2020-04-13CPacManPickupsSergeanur