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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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objects
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Object.cpp
Age
Commit message (
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Author
2020-12-08
fix CObject::DeleteAllTempObjectsInArea
aap
2020-12-08
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges
Walied K. Yassen
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
2020-05-16
Remove unused audio enum
Sergeanur
2020-05-06
sorted out object collision enums
aap
2020-05-06
got rid of superfluous enum
aap
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-17
Remove patches
Sergeanur
2020-04-17
Merge remote-tracking branch 'Fire-Head/master' into Standalone
Sergeanur
2020-04-17
rem refs
Fire-Head
2020-04-16
Reverse CWorld
saml1er
2020-04-11
CObject fixes
saml1er
2020-04-10
Addendum to previous commit
saml1er
2020-04-10
Refactor CObject::ObjectDamage switch statement
saml1er
2020-04-10
Fix cast in CObject::ObjectDamage
saml1er
2020-04-10
Refactor CObject::ObjectDamage
saml1er
2020-04-10
Fix Object.h and Object.cpp indentation
saml1er
2020-04-10
CObject complete
saml1er
2020-04-02
Glass done
Fire-Head
2020-03-28
CCopPed done and #include cleanup
eray orçunus
2020-03-28
remove include <new> from common.h
aap
2020-02-27
CPopulation 3 and fixes
eray orçunus
2020-01-01
bug fixes
Nikolay Korolev
2019-10-03
CPickups
Sergeanur
2019-07-25
Running script part 3
Nikolay Korolev
2019-07-09
more CAutomobile
aap
2019-07-08
more CAutomobile
aap
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-07
the great reorganization
aap