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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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Age
Commit message (
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Author
2020-05-22
fixes for CPhysical and friends
aap
2020-05-16
Remove unused audio enum
Sergeanur
2020-05-13
Revert to memcpy
Filip Gawin
2020-05-12
Fix linux warnings
Filip Gawin
2020-05-12
fixed bug in cutscene head
aap
2020-05-10
Fixed typos and made all assert functions optional
bigbossbro08
2020-05-10
defined out asserts.
bigbossbro08
2020-05-06
sorted out object collision enums
aap
2020-05-06
got rid of superfluous enum
aap
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-05-02
SetPosition, part 2
Sergeanur
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-28
Changing prefixes for some audio fields
Sergeanur
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-23
ps2 particles, sampman oal started
Fire-Head
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-18
Revert "Part one"
Filip Gawin
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18
Merge branch 'master' of https://github.com/GTAmodding/re3
Filip Gawin
2020-04-18
Remove padding fields
Sergeanur
2020-04-17
Part one
Filip Gawin
2020-04-17
Remove patches
Sergeanur
2020-04-17
Merge remote-tracking branch 'Fire-Head/master' into Standalone
Sergeanur
# Conflicts: # src/render/Coronas.cpp
2020-04-17
rem refs
Fire-Head
2020-04-16
Reverse CWorld
saml1er
2020-04-12
Merge pull request #399 from saml1er/master
Nikolay Korolev
CObject complete
2020-04-11
CObject fixes
saml1er
2020-04-10
fuck you git, i fixed this already
aap
2020-04-10
Addendum to previous commit
saml1er
2020-04-10
Refactor CObject::ObjectDamage switch statement
saml1er
2020-04-10
Fix cast in CObject::ObjectDamage
saml1er
2020-04-10
Refactor CObject::ObjectDamage
saml1er
2020-04-10
Fix Object.h and Object.cpp indentation
saml1er
2020-04-10
CObject complete
saml1er
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-02
Glass done
Fire-Head
2020-03-28
CCopPed done and #include cleanup
eray orçunus
2020-03-28
remove include <new> from common.h
aap
2020-03-22
Fixes for Serge's review
Filip Gawin
2020-03-12
CPopulation done, CCopPed and fixes
eray orçunus
2020-02-27
CPopulation 3 and fixes
eray orçunus
2020-02-15
script 900-999
Nikolay Korolev
2020-02-01
Fix Projectile Air Resistance
Sergeanur
2020-01-07
Fixing Projectile code
Sergeanur
2020-01-01
bug fixes
Nikolay Korolev
2019-12-28
making particleobject compile on vs2015
aap
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
2019-10-12
Logic fix in CParticleObject::UpdateAll
Sergeanur
2019-10-03
CPickups
Sergeanur
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