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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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peds
Age
Commit message (
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Author
2020-05-10
some fixes and cosmetic changes
aap
2020-05-10
defined out asserts.
bigbossbro08
2020-05-10
CPedModelInfo
aap
2020-05-10
sync with upstream
Nikolay Korolev
2020-05-10
more car control
Nikolay Korolev
2020-05-10
Merge branch 'master' into miami
Sergeanur
2020-05-09
peds starting to work
aap
2020-05-09
Fix compilation error
Sergeanur
2020-05-09
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
aap
2020-05-09
named anim assoc flags
aap
2020-05-09
named anim assoc flags
aap
2020-05-08
CCarCtrl::GenerateOneRandomCar
Nikolay Korolev
2020-05-07
sync with upstream
Nikolay Korolev
2020-05-07
CZoneInfo mostly done; not its dependencies
aap
2020-05-07
sync with upstream
Nikolay Korolev
2020-05-07
car control and friends
Nikolay Korolev
2020-05-07
VC vehicles just barely working now
aap
2020-05-06
Merge remote-tracking branch 'origin/master' into miami
Sergeanur
2020-05-06
IsStatic
Nikolay Korolev
2020-05-06
sorted out object collision enums
aap
2020-05-06
sorted out object collision enums
aap
2020-05-06
new zone stuff
aap
2020-05-06
some work on zones
aap
2020-05-05
getting the vice city map to work
aap
2020-05-05
cleaned up MIAMI ifdefs
aap
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
2020-05-05
Revert "Remove Miami stuff"
Sergeanur
2020-05-05
Remove Miami stuff
Sergeanur
2020-05-05
merged master
aap
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-05-05
implemented most of streamed collisions and big buildings
aap
2020-05-05
SetPosition, final part
Sergeanur
2020-05-03
implemented most of vice city path system
aap
2020-05-02
Merge remote-tracking branch 'upstream/master'
Nikolay Korolev
2020-05-02
changed saving compatibility
Nikolay Korolev
2020-05-02
SetPosition, part 1
Sergeanur
2020-04-30
Rename m_phy_flagA80 to bSkipLineCol
Sergeanur
2020-04-30
Rename m_ped_flagA2 into bWasStanding
Sergeanur
2020-04-30
Adding getters and setters for type and status
Sergeanur
2020-04-27
Audio structs moved to their AudioManager.h
Sergeanur
2020-04-27
Workaround for a crash on release
Sergeanur
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-23
ps2 particles, sampman oal started
Fire-Head
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-19
Merge pull request #474 from Nick007J/master
erorcun
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-19
missing ifded
Nikolay Korolev
2020-04-18
Merge remote-tracking branch 'upstream/master'
Nikolay Korolev
2020-04-18
replays bug fix
Nikolay Korolev
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