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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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render
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Fluff.h
Age
Commit message (
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Author
2021-07-18
render -> renderer (original name)
Sergeanur
2020-10-31
couple of fixes and cleanup
aap
2020-10-23
Fluff done, FireInstantHit fix
majestic
2020-10-20
Fluff done
majestic
2020-10-20
/c/Users/misha/Documents/GitHub/re3/src/render/Fluff.cpp ↵
majestic
/c/Users/misha/Documents/GitHub/re3/src/render/Fluff.h
2020-10-11
Control updates
Nikolay Korolev
2020-09-27
another clamp
Roman Masanin
2020-09-27
correction of defects and another two audio functions
Roman Masanin
2020-09-26
return bridge, crane and fix structures in fluff.h
Roman Masanin
2020-09-22
ProcessEscalators + some fixes
Roman Masanin
2020-09-01
cheats, fixes, cosmetic changes
majestic
2020-08-20
stable CScriptPaths
majestic
2020-08-03
CEscalators done
majestic
2020-07-20
CPlaneTrails and CPlaneBanners done
aap
2020-07-19
CPlane done
aap
2020-06-10
m_density renamed to m_opacity
majestic
2020-06-10
SmokeTrail(s) moved to Fluff, variables' names fixed, floats rounded
majestic
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-01-20
MLO, XtraCompsModelInfo, MovingThing, Solid
Sergeanur
2019-08-27
More more more audio
Filip Gawin
2019-07-17
Fluff
guard3
2019-05-30
implemented some higher level functions; added lots of stubs; switched top ↵
aap
and bottom in CRect