index
:
re3.git
lcs
master
miami
GTA III and Vice City reverse engineered source code
Rafael Marcalo
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
render
/
SpecialFX.cpp
Age
Commit message (
Expand
)
Author
2020-12-07
ps2 hud, restore original code
Fire-Head
2020-10-25
Font: Fix text dimensions
erorcun
2020-10-15
SpecialFX fixes
Roman Masanin
2020-06-07
Revert "FONT_BANK renamed to FONT_STANDARD"
Fire-Head
2020-06-07
FONT_BANK renamed to FONT_STANDARD
Sergeanur
2020-04-27
fix (temporary?) for black bullet traces
aap
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-17
Remove patches
Sergeanur
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-07
finished CMotionBlurStreaks, CSpecialFX
aap
2020-04-07
implemented CRubbish
aap
2020-04-07
implemented CShinyTexts
aap
2020-03-28
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R*...
Fire-Head
2020-03-22
merge with upstream
Nikolay Korolev
2020-03-22
Fixes for Serge's review
Filip Gawin
2020-03-22
CGame::Initialise
Nikolay Korolev
2020-03-22
bullet traces fixes
Nikolay Korolev
2020-03-21
bullet traces
Nikolay Korolev
2020-02-22
merge + bug fix
Nikolay Korolev
2020-02-22
fixes
Nikolay Korolev
2020-02-16
script 1000-1154
Nikolay Korolev
2019-10-24
Merge pull request #247 from Sergeanur/3dMarkers
erorcun
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
2019-10-17
Changed math functions
Sergeanur
2019-10-17
Full C3dMarkers
Sergeanur
2019-10-10
CMoneyMessages moved to SpecialFX.cpp
Sergeanur
2019-07-28
CAutomobile::PreRender; whole class finished
aap
2019-07-24
shadows done
Fire-Head
2019-06-30
little cleanup
aap
2019-06-30
finished CEntity
aap
2019-05-30
implemented some higher level functions; added lots of stubs; switched top an...
aap