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path: root/src/render/SpecialFX.cpp
AgeCommit message (Expand)Author
2020-12-07ps2 hud, restore original codeFire-Head
2020-10-25Font: Fix text dimensionserorcun
2020-10-15SpecialFX fixesRoman Masanin
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur
2020-04-27fix (temporary?) for black bullet tracesaap
2020-04-24implemented skinned peds, no cutscene hands yetaap
2020-04-17Remove patchesSergeanur
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap
2020-04-07implemented CRubbishaap
2020-04-07implemented CShinyTextsaap
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R*...Fire-Head
2020-03-22merge with upstreamNikolay Korolev
2020-03-22Fixes for Serge's reviewFilip Gawin
2020-03-22CGame::InitialiseNikolay Korolev
2020-03-22bullet traces fixesNikolay Korolev
2020-03-21bullet tracesNikolay Korolev
2020-02-22merge + bug fixNikolay Korolev
2020-02-22fixesNikolay Korolev
2020-02-16script 1000-1154Nikolay Korolev
2019-10-24Merge pull request #247 from Sergeanur/3dMarkerserorcun
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik
2019-10-17Changed math functionsSergeanur
2019-10-17Full C3dMarkersSergeanur
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur
2019-07-28CAutomobile::PreRender; whole class finishedaap
2019-07-24shadows doneFire-Head
2019-06-30little cleanupaap
2019-06-30finished CEntityaap
2019-05-30implemented some higher level functions; added lots of stubs; switched top an...aap