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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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path:
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src
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render
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WaterLevel.cpp
Age
Commit message (
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Author
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-24
Fix IsSphereVisible calls
Sergeanur
2021-02-19
tiny sync with miami
withmorten
2021-02-19
nil -> false
withmorten
2021-02-18
add debug render groups
aap
2021-01-31
Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
2021-01-31
First batch of fixes (CallAndMessage)
Filip Gawin
2021-01-01
Encode files to UTF-8
Filip Gawin
2020-12-16
;end of fucking waterlevel
aap
2020-12-16
more tidy water sync
aap
2020-12-16
tidy water sync
aap
2020-12-15
fixed water.dat code
aap
2020-12-15
add dev build code for generating waterpro.dat
withmorten
2020-11-26
start using CMemoryHeap
aap
2020-05-29
Add files via upload
rollschuh2282
2020-05-12
Fix linux warnings
Filip Gawin
2020-05-08
Fix water UV on high FPS and inverted free camera
Sergeanur
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-17
Remove patches
Sergeanur
2020-04-17
rem refs
Fire-Head
2019-08-27
Cleanup
Filip Gawin
2019-08-27
More more more audio
Filip Gawin
2019-08-27
Cleanup
Filip Gawin
2019-08-27
More audio ped
Filip Gawin
2019-08-15
CParticleObject done, cDMAudio done
Fire-Head
2019-07-24
Merge branch 'master' into master
Fire_Head
2019-07-24
update
Fire-Head
2019-07-24
shadows done
Fire-Head
2019-07-23
implemented cBuoyancy
aap
2019-07-20
couple of fixes
aap
2019-07-19
implemented col line rendering
aap
2019-07-11
fixfixfix
Fire-Head
2019-07-11
Merge branch 'master' of github.com:Fire-Head/re3
Fire-Head
# Conflicts: # src/render/WaterLevel.cpp # src/render/WaterLevel.h
2019-07-11
waterupd
Fire-Head
2019-07-11
WaterLevel done
Fire-Head
2019-07-11
WaterLevel done
Fire-Head
2019-05-30
implemented some higher level functions; added lots of stubs; switched top ↵
aap
and bottom in CRect