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GTA III and Vice City reverse engineered source code
Rafael Marcalo
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Age
Commit message (
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Author
2020-06-07
Revert "FONT_BANK renamed to FONT_STANDARD"
Fire-Head
2020-06-07
FONT_BANK renamed to FONT_STANDARD
Sergeanur
2020-06-01
hanim fix
aap
2020-05-16
fixes for 64 bit build
aap
2020-05-12
Fix linux warnings
Filip Gawin
2020-05-12
Merge pull request #533 from erorcun/master
erorcun
2020-05-11
RenderPedCB from VC
aap
2020-05-11
Linux build support
eray orçunus
2020-05-10
some fixes and cosmetic changes
aap
2020-05-09
Place debug menu under ifdef
Sergeanur
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
2020-05-05
More use of GetModelIndex
Sergeanur
2020-04-26
fixes for glfw
aap
2020-04-26
Initial GLFW support
eray orçunus
2020-04-25
using librw GS alpha test emulation
aap
2020-04-25
few fixes
aap
2020-04-24
implemented debugmenu
aap
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
2020-04-22
Crossplatform work continues
eray orçunus
2020-04-20
Try to build with mingw
Filip Gawin
2020-04-17
implemented librw alphatest setting
aap
2020-04-17
We don't need rw.cpp anymore
Sergeanur
2020-04-17
Remove patches
Sergeanur
2020-04-17
rem refs
Fire-Head
2020-04-16
Some refs removed, little fixes and teleport
eray orçunus
2020-04-16
Increase alpha entity list capacity for wide screen
Sergeanur
2020-04-16
More refs removed
Sergeanur
2020-04-16
first fake RW implementation working
aap
2020-04-15
implemented most of librw wrapper
aap
2020-04-14
RwMatFX support with linked RW libs
Sergeanur
2020-04-14
Debug font and CProfiles
Sergeanur
2020-04-11
Link with RW libs
Sergeanur