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2020-12-18little cleanup of templatesaap
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions ↵Sergeanur
moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
2020-12-17PreAllocateRwObjectsaap
2020-12-17Fixerorcun
2020-12-16Fix placement of some script functionsSergeanur
2020-12-16Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miamierorcun
2020-12-16;end of fucking waterlevelaap
2020-12-16more tidy water syncaap
2020-12-16tidy water syncaap
2020-12-16Sync Frontend with miami 3/3erorcun
2020-12-15Few bug fixes in CAutomobileWalied K. Yassen
2020-12-15Make free cam collision code readable by aap, fixeserorcun
2020-12-15fixed water.dat codeaap
2020-12-15Merge pull request #883 from withmorten/waterlevelaap
add dev build code for generating waterpro.dat
2020-12-15Use SetPedStateSergeanur
2020-12-15add dev build code for generating waterpro.datwithmorten
2020-12-14Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREEshfil
Fixes 881
2020-12-14Fix some formatting issuesSeemann
2020-12-14CPed::SetWeaponLockOnTargetSergeanur
2020-12-14Merge branch 'master' of https://github.com/GTAmodding/re3erorcun
2020-12-14Fix language initialization call ordererorcun
2020-12-13sync vis-plugins with miamiaap
2020-12-13removed obsolete ifdef (since we have GTA_REPLAY)Nikolay Korolev
2020-12-12Merge remote-tracking branch 'upstream/master'Nikolay Korolev
2020-12-12fixed some replay bugsNikolay Korolev
2020-12-12Merge branch 'master' of https://github.com/GTAmodding/re3erorcun
2020-12-12Kill obj. fix & style changeerorcun
2020-12-12fixed a bugNikolay Korolev
2020-12-12Sync Frontend, Peds with miami 2erorcun
2020-12-09Sync Frontend with miami 1erorcun
2020-12-09Sync Stats page style with miami - and a little veh. cam. fixerorcun
2020-12-09Vehicle cam fixeserorcun
- @ZLau92 's idea to remove 3rd person check on num 2/8. It was meaningless on III, probably not on VC tho. - @Nick007J pointed out that camera wasn't checking objects, which was something done by someone to prevent camera to collide with traffic lights. Instead I enabled object check again, and comparing the result if it's a traffic light after the test.
2020-12-09AnimViewer fixes, commentary from miamierorcun
2020-12-09Fixerorcun
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's ↵erorcun
idea to use PPSSPP's DB if available, disable DEV() messages by default
2020-12-09Merge pull request #871 from withmorten/sized-enumserorcun
Get rid of sized enums
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap
2020-12-08Merge branch 'master' of https://github.com/GTAmodding/re3erorcun
2020-12-08Red delete menu backgrounderorcun
2020-12-08Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen
2020-12-08Merge pull request #873 from madebr/openal_staticshfil
audio: define openal extensions in re3 owned namespace
2020-12-08Add NUM_LEVELSSergeanur
2020-12-08GenerateOneRandomCar cleanupSergeanur
2020-12-08Fix CRecordDataForChase::ShouldThisPadBeLeftAloneSergeanur
2020-12-08Fix wrong defineSergeanur
2020-12-07audio: define openal extensions in re3 owned namespaceAnonymous Maarten
2020-12-07don't cast script param to uint8withmorten
2020-12-07int32 enum fixedwithmorten
2020-12-07uint32 enums fixedwithmorten
2020-12-07uint16 enums fixedwithmorten