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2021-08-15lil fixNikolay Korolev
2021-08-15Fix ifdef for audio reflection membersSergeanur
2021-08-15Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵Sergeanur
rename Sound Intensity
2021-08-15Fix premature .ini saving leading to missing bindingserorcun
2021-08-13Revert "map memory usage high default"erorcun
This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4.
2021-08-12map memory usage high defaultwithmorten
2021-08-12Sync fixes from miamiSergeanur
2021-08-12Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur
2021-08-12Rename unused audio memberSergeanur
2021-08-12Replace static_assert with #errorSergeanur
2021-08-12Fix sampman_nullSergeanur
2021-08-12Put more things under ifdefSergeanur
2021-08-12Add define to enable/disable external 3d audio simulationSergeanur
2021-08-11Fix unset emitting volume for sawmillSergeanur
2021-08-11Fix unset emitting volume for moan soundSergeanur
2021-08-09Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur
2021-08-09Add sprite to the waypoint markerSergeanur
2021-08-09small fixwithmorten
2021-08-08Revert "small fix"Nikolay Korolev
This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0.
2021-08-08small fixNikolay Korolev
2021-08-08small fixNikolay Korolev
2021-08-08small refactoringNikolay Korolev
2021-08-08fixed tabNikolay Korolev
2021-08-04CVehicle fixes and cleanupaap
2021-08-02CPhysical fixes and cleanupaap
2021-08-02Merge pull request #1268 from Nick007J/masterSergeanur
move debug stuff to a separate file
2021-08-02Fix waypoint disappearing after each saveSergeanur
2021-08-01syncNikolay Korolev
2021-08-01move debug script stuff to a separate fileNikolay Korolev
2021-07-31Fix radio scroll when player controls disablederorcun
2021-07-31Merge pull request #1251 from Sergeanur/HigherDrawDistSergeanur
Make cars and peds to not despawn when you look away
2021-07-31Merge pull request #1248 from davicr/radar-cutscene-bugfixSergeanur
Fix blip rendering during scripted sequences
2021-07-29CVisibilityPlugins and CRenderer fixesaap
2021-07-29Reverse unused audio functions from mobileSergeanur
2021-07-28Fix commentsSergeanur
2021-07-27One more type fixSergeanur
2021-07-27Type fixSergeanur
2021-07-27cAudioManager::GetCollisionOneShotRatio cleanupSergeanur
2021-07-27Merge pull request #1257 from Nopey/fixbugs_pedgaplisterorcun
Fix bug triggering gnNumTempPedList assertion
2021-07-27Remove static_assert from previous commitMagnus Larsen
2021-07-26Allow sector ped count to exceed gap-list sizeMagnus Larsen
This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court.
2021-07-26fixwithmorten
2021-07-26Remove deceiving commentSergeanur
2021-07-26Fix smooth spray when shooting with colt or usi while using PC controlsSergeanur
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur
2021-07-26Make cars and peds to not despawn when you look awaySergeanur
2021-07-26FixSergeanur
2021-07-26Audio changes:Sergeanur
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
2021-07-24syncNikolay Korolev
2021-07-22Fix aiming with flamethrower with PC controlsSergeanur