#include "common.h" #include "main.h" #include "RenderBuffer.h" #include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" #include "Coronas.h" #include "PointLights.h" #include "Rubbish.h" #include "Timecycle.h" #include "General.h" #include "Timer.h" #include "Clock.h" #include "Weather.h" #include "Stats.h" #include "maths.h" #include "Frontend.h" #include "CutsceneMgr.h" #include "PlayerPed.h" #include "Bones.h" #include "World.h" #include "Replay.h" #include "Coronas.h" #include "SaveBuf.h" CPlaneTrail CPlaneTrails::aArray[6]; RwImVertexIndex TrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; void CPlaneTrail::Init(void) { int i; for(i = 0; i < ARRAY_SIZE(m_time); i++) m_time[i] = 0; } void CPlaneTrail::Render(float visibility) { int i; int numVerts = 0; if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f)) return; int alpha = visibility*110.0f; if(alpha == 0) return; for(i = 0; i < ARRAY_SIZE(m_pos); i++){ int32 time = CTimer::GetTimeInMilliseconds() - m_time[i]; if(time > 30000) m_time[i] = 0; if(m_time[i] != 0){ float fade = (30000.0f - time) / 10000.0f; fade = Min(fade, 1.0f); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade)); RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z); numVerts++; } } if(numVerts > 1){ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2); RwIm3DEnd(); } } } void CPlaneTrail::RegisterPoint(CVector pos) { int i; bool bNewPoint = false; if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){ bNewPoint = true; for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){ m_pos[i] = m_pos[i-1]; m_time[i] = m_time[i-1]; } } m_pos[0] = pos; if(bNewPoint || m_time[0] == 0) m_time[0] = CTimer::GetTimeInMilliseconds(); } void CPlaneTrails::Init(void) { int i; for(i = 0; i < ARRAY_SIZE(aArray); i++) aArray[i].Init(); } void CPlaneTrails::Update(void) { CVector planePos; planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.z = 550.0f; RegisterPoint(planePos, 3); if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ if(CTimer::GetTimeInMilliseconds() & 0x200) CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); else CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f); } planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.z = 500.0f; RegisterPoint(planePos, 4); if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ if(CTimer::GetTimeInMilliseconds() & 0x200) CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); else CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f); } planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); planePos.z = 600.0f; RegisterPoint(planePos, 5); if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ if(CTimer::GetTimeInMilliseconds() & 0x200) CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); else CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f); } } void CPlaneTrails::Render(void) { int i; float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage); visibility = Min(visibility, 1.0f-CWeather::Rain); visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility); if(visibility > 0.0001f) for(i = 0; i < ARRAY_SIZE(aArray); i++) aArray[i].Render(visibility); } void CPlaneTrails::RegisterPoint(CVector pos, uint32 id) { aArray[id].RegisterPoint(pos); } CPlaneBanner CPlaneBanners::aArray[5]; void CPlaneBanner::Init(void) { int i; for(i = 0; i < ARRAY_SIZE(m_pos); i++){ m_pos[i].x = i; m_pos[i].y = 0.0f; m_pos[i].z = -60.0f; } } void CPlaneBanner::Update(void) { int i; if(m_pos[0].z > -50.0f){ m_pos[0].z -= 0.05f*CTimer::GetTimeStep(); m_pos[0].z = Max(m_pos[0].z, -100.0f); for(i = 1; i < ARRAY_SIZE(m_pos); i++){ CVector dist = m_pos[i] - m_pos[i-1]; float len = dist.Magnitude(); if(len > 8.0f) m_pos[i] = m_pos[i-1] + dist/len*8.0f; } } } void CPlaneBanner::Render(void) { int i; if(m_pos[0].z > -50.0f){ float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude(); if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){ TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160; TempBufferVerticesStored += 2; RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha); RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z); RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f); RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f); RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); for(i = 2; i < 8; i++){ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z); RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f); RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f); RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2; TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1; TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1; TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2; TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1; TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored; TempBufferVerticesStored += 2; TempBufferIndicesStored += 6; } RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2])); #ifdef FIX_BUGS if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV|rwIM3D_VERTEXRGBA)){ #else if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){ #endif RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); RwIm3DEnd(); } RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; } } } void CPlaneBanner::RegisterPoint(CVector pos) { m_pos[0] = pos; } void CPlaneBanners::Init(void) { int i; for(i = 0; i < ARRAY_SIZE(aArray); i++) aArray[i].Init(); } void CPlaneBanners::Update(void) { int i; for(i = 0; i < ARRAY_SIZE(aArray); i++) aArray[i].Update(); } void CPlaneBanners::Render(void) { int i; for(i = 0; i < ARRAY_SIZE(aArray); i++) aArray[i].Render(); } void CPlaneBanners::RegisterPoint(CVector pos, uint32 id) { aArray[id].RegisterPoint(pos); } bool CSmokeTrails::CigOn = false; CSmokeTrail CSmokeTrails::aSmoke[3]; RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f, 5.0f, 7.0f }; uint8 ScrollCharSet[59][5] = { { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' }; // ---------- CMovingThings ---------- enum eScrollBarTypes { SCROLL_ARENA_STRING }; CScrollBar aScrollBars[1]; CMovingThing CMovingThings::StartCloseList; CMovingThing CMovingThings::EndCloseList; int16 CMovingThings::Num; CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; int32 CScrollBar::TonightsEvent; void CMovingThings::Init() { StartCloseList.m_pNext = &CMovingThings::EndCloseList; StartCloseList.m_pPrev = nil; EndCloseList.m_pNext = nil; EndCloseList.m_pPrev = &CMovingThings::StartCloseList; CPlaneTrails::Init(); CSmokeTrails::Init(); CPlaneBanners::Init(); CPointLights::Init(); Num = 0; for (int32 i = 0; i < NUMMOVINGTHINGS; i++) { aMovingThings[i].m_nType = 0; aMovingThings[i].m_farAway = 0; } for (int i = 0; i < NUMSECTORS_X; i++) { for (int j = 0; j < NUMSECTORS_Y; j++) { for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; PossiblyAddThisEntity(pEntity); } } } for (int32 i = 0; i < NUM_LEVELS; i++) { for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; PossiblyAddThisEntity(pEntity); } } // LCS: removed // CEscalators::Init(); // aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f); } void CMovingThings::Shutdown() { aScrollBars[0].SetVisibility(false); CEscalators::Shutdown(); } void CMovingThings::Update() { CPlaneBanners::Update(); CPlaneTrails::Update(); CEscalators::Update(); const int TIME_SPAN = 8; // frames to process all aMovingThings int16 i; int block = CTimer::GetFrameCounter() % TIME_SPAN; for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { if (aMovingThings[i].m_farAway == 1) aMovingThings[i].Update(); } for (i = 0; i < CMovingThings::Num; i++) { if (aMovingThings[i].m_farAway == 0) aMovingThings[i].Update(); } for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } } void CMovingThings::Render() { PUSH_RENDERGROUP("CMovingThings::Render"); CSmokeTrails::Update(); int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } CPlaneTrails::Render(); CSmokeTrails::Render(); CPlaneBanners::Render(); POP_RENDERGROUP(); } void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { if (Num >= NUMMOVINGTHINGS) return; aMovingThings[Num].m_pEntity = pEnt; aMovingThings[Num].m_nType = nType; aMovingThings[Num].m_farAway = 0; aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); Num++; } void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { RegisterOne(pEnt, 1); } else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { RegisterOne(pEnt, 2); } else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { RegisterOne(pEnt, 3); } else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { RegisterOne(pEnt, 4); } } // ---------- CMovingThing ---------- static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; void CMovingThing::Update() { switch (m_nType) { case 1: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF; float s = Sin(angle); float c = Cos(angle); m_pEntity->GetRight() = CVector(-s, c, 0.0f); m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f); m_pEntity->GetUp() = CVector(c, s, 0.0f); if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) { if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f && Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) { CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition(); delta /= delta.Magnitude(); if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) { CVector coors = m_pEntity->GetPosition() - 10.0f * delta; CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); } } } } break; case 2: { float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF; float s = Sin(angle); float c = Cos(angle); m_pEntity->GetRight() = CVector(c, s, 0.0f); m_pEntity->GetForward() = CVector(-s, c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); } break; case 3: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF; float s = Sin(angle); float c = Cos(angle); m_pEntity->GetRight() = CVector(c, s, 0.0f); m_pEntity->GetForward() = CVector(-s, c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); } break; case 4: { float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF; float s = Sin(angle); float c = Cos(angle); m_pEntity->GetRight() = CVector(-c, -s, 0.0f); m_pEntity->GetForward() = CVector(s, -c, 0.0f); m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f)); } break; default: break; } m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) { if (m_farAway == 1) { AddToList(&CMovingThings::StartCloseList); m_farAway = 0; } } else { if (m_farAway == 0) { RemoveFromList(); m_farAway = 1; } } } void CMovingThing::AddToList(CMovingThing *pThing) { m_pNext = pThing->m_pNext; m_pPrev = pThing; pThing->m_pNext = this; m_pNext->m_pPrev = this; } void CMovingThing::RemoveFromList() { m_pNext->m_pPrev = m_pPrev; m_pPrev->m_pNext = m_pNext; } int16 CMovingThing::SizeList() { CMovingThing *next = m_pNext; int16 count = 0; while (next != nil) { next = next->m_pNext; count++; } return count; } char String_Time[] = "THE TIME IS 12:34 "; const char* FindTimeMessage() { String_Time[12] = '0' + CClock::GetHours() / 10; String_Time[13] = '0' + CClock::GetHours() % 10; String_Time[15] = '0' + CClock::GetMinutes() / 10; String_Time[16] = '0' + CClock::GetMinutes() % 10; return String_Time; } // ---------- CScrollBar ---------- void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale) { for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; m_MessageCurrentChar = 0; m_MessageLength = strlen(m_pMessage); m_Counter = 0; m_bVisible = false; m_Position = pos1; m_Type = type; m_Size.x = (pos2.x - pos1.x) * 0.025f; m_Size.y = (pos2.y - pos1.y) * 0.025f; m_Size.z = (pos2.z - pos1.z) * 0.2f; m_uRed = red; m_uGreen = green; m_uBlue = blue; m_fScale = scale; } void CScrollBar::Update() { float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); if (distanceFromCamera > 100.0f) { m_bVisible = false; return; } m_bVisible = true; if (distanceFromCamera < 75.0f) m_fIntensity = 1.0f; else m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; m_Counter = (m_Counter + 1) % 8; // if message is fully printed, load up the next one if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) { const char* previousMessage = m_pMessage; if (m_Type == SCROLL_ARENA_STRING) { while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: switch (TonightsEvent) { case 0: m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . "; break; case 1: m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . "; break; case 2: m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . "; break; } break; case 1: switch (TonightsEvent) { case 0: m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . "; break; case 1: m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . "; break; case 2: m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . "; break; } break; case 2: m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF" " THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . "; break; case 3: m_pMessage = FindTimeMessage(); break; default: break; } } } m_MessageLength = (uint32)strlen(m_pMessage); m_MessageCurrentChar = 0; } // Scroll for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) m_MessageBar[i] = m_MessageBar[i + 1]; m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; // Introduce some random displaying glitches; signs aren't supposed to be perfect :P switch (CGeneral::GetRandomNumber() & 0xFF) { case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; } } void CScrollBar::Render() { if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) return; CSprite::InitSpriteBuffer(); // Calculate intensity of colours uint8 r = m_fIntensity * m_uRed; uint8 g = m_fIntensity * m_uGreen; uint8 b = m_fIntensity * m_uBlue; // Set render states RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); CVector coronaCoord, screenCoord; float screenW, screenH; for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) { for (int j = 0; j < 5; ++j) { coronaCoord.x = m_Position.x + m_Size.x * i; coronaCoord.y = m_Position.y + m_Size.y * i; coronaCoord.z = m_Position.z + m_Size.z * j; // Render main coronas if (m_MessageBar[i] & (1 << j)) { if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, screenW * m_fScale, screenH * m_fScale, r, g, b, 255, 1.0f / screenCoord.z, 255); } } // Render smaller and faded coronas for a trailing effect else if (m_MessageBar[i - 1] & (1 << j)) { if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, screenW * m_fScale * 0.8f, screenH * m_fScale * 0.8f, r / 2, g / 2, b / 2, 255, 1.0f / screenCoord.z, 255); } } } } CSprite::FlushSpriteBuffer(); } void CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { bool bAddedNewPoint = false; if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) { bAddedNewPoint = true; for (int32 i = 15; i > 0; i--) { m_pos[i] = m_pos[i - 1]; m_time[i] = m_time[i - 1]; m_opacity[i] = m_opacity[i - 1]; } ++m_seed; } m_pos[0] = regPosition; if (bAddedNewPoint || !m_time[0]) { m_time[0] = CTimer::GetTimeInMilliseconds(); float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude(); m_opacity[1] = opacity * Min(density, 1.0f); } m_opacity[0] = 0.0f; } void CSmokeTrail::Init(int num) { for (int32 i = 0; i < 16; i++) m_time[i] = 0; m_seed = num * 2; } void CSmokeTrails::Init(void) { for (int32 i = 0; i < 3; i++) aSmoke[i].Init(i); } void CSmokeTrails::Render(void) { for (int32 i = 0; i < 3; i++) aSmoke[i].Render(); } void CSmokeTrail::Render(void) { int numVerts = 0; if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { for (int32 i = 0; i < 16; i++) { int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i]; if (timeSinceSpawned > 2250) m_time[i] = 0; if (m_time[i]) { int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i]; float offset = timeSinceSpawned * CWeather::Wind * 0.0001f; float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset; float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset; float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f; RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha); RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ); numVerts++; } } } if (numVerts > 1) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1)); RwIm3DEnd(); } } } void CSmokeTrails::Update(void) { if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() || FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump()) return; RwV3d startPos = { 0.026f, 0.15f, 0.02f }; RwV3d endPos = { 0.026f, 0.05f, 0.02f }; RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump()); int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; RwV3dTransformPoints(&startPos, &startPos, 1, head); RwV3dTransformPoints(&endPos, &endPos, 1, head); aSmoke[0].RegisterPoint(startPos, 1.0f); aSmoke[1].RegisterPoint(startPos, 0.75f); aSmoke[2].RegisterPoint(startPos, 0.5f); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255); RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z); RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255); RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z); if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); RwIm3DEnd(); } } CEscalator CEscalators::aEscalators[NUM_ESCALATORS]; int32 CEscalators::NumEscalators; CEscalator::CEscalator() { m_bIsActive = false; for (int i = 0; i < 24; i++) { m_pSteps[i] = nil; } } void CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { m_pos0 = pos0; m_pos1 = pos1; m_pos2 = pos2; m_pos3 = pos3; float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z; m_pos0.z -= escalatorStepHeight; m_pos1.z -= escalatorStepHeight; m_pos2.z -= escalatorStepHeight; m_pos3.z -= escalatorStepHeight; float magnitudes[3]; magnitudes[0] = (m_pos0 - m_pos1).Magnitude(); magnitudes[1] = (m_pos1 - m_pos2).Magnitude(); magnitudes[2] = (m_pos2 - m_pos3).Magnitude(); float length = magnitudes[0] + magnitudes[1] + magnitudes[2]; m_lowerEnd = magnitudes[0] / length; m_upperEnd = (magnitudes[0] + magnitudes[1]) / length; m_stepsCount = Min(24.0f, length / 0.6f); CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f); direction.Normalise(); m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f); m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f); m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f); m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f); m_bIsMovingDown = b_isMovingDown; m_midPoint = (m_pos0 + m_pos3) / 2.0f; m_radius = (m_pos0 - m_midPoint).Magnitude(); } void CEscalator::Update(void) { if (!m_bIsActive) { if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) { if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) { m_bIsActive = true; for (int i = 0; i < m_stepsCount; i++) { m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE); if (m_pSteps[i]) { m_pSteps[i]->SetPosition(m_pos1); CWorld::Add(m_pSteps[i]); m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; } } } } } if (m_bIsActive) { float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f; for (int i = 0; i < m_stepsCount; i++) { if (m_pSteps[i]) { float t = i / (float)m_stepsCount + time; if (t > 1.0f) t -= 1.0f; if (m_bIsMovingDown) t = 1.0f - t; CVector oldPosition = m_pSteps[i]->GetPosition(); m_pSteps[i]->GetMatrix() = m_matrix; CVector newPosition; if (t < m_lowerEnd) { float ratio = t / m_lowerEnd; newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0); } else if (t < m_upperEnd) { float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd); newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1); } else { float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd); newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2); } m_pSteps[i]->SetPosition(newPosition); m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f); m_pSteps[i]->GetMatrix().UpdateRW(); m_pSteps[i]->UpdateRwFrame(); } if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius)) SwitchOff(); } } } bool deletingEscalator; void CEscalator::SwitchOff(void) { if (m_bIsActive) { for (int i = 0; i < m_stepsCount; i++) { if (m_pSteps[i]) { CWorld::Remove(m_pSteps[i]); deletingEscalator = true; delete m_pSteps[i]; m_pSteps[i] = nil; deletingEscalator = false; } } m_bIsActive = false; } } void CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown); } void CEscalators::Init(void) { Shutdown(); NumEscalators = 0; AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f), CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE); AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f), CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE); AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f), CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE); AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f), CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE); AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f), CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE); AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f), CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE); AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f), CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE); AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f), CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE); AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f), CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE); AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f), CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE); AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f), CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE); AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f), CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE); AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f), CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE); AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f), CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE); AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f), CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE); AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f), CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE); AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f), CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE); AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f), CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE); AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f), CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE); AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f), CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE); AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f), CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE); AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f), CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE); for (int i = 0; i < NUM_ESCALATORS; i++) { aEscalators[i].SwitchOff(); } } void CEscalators::Update(void) { if (CReplay::IsPlayingBack()) return; for (int i = 0; i < NUM_ESCALATORS; i++) { aEscalators[i].Update(); } } void CEscalators::Shutdown(void) { for (int i = 0; i < NUM_ESCALATORS; i++) { aEscalators[i].SwitchOff(); } NumEscalators = 0; } CScriptPath CScriptPaths::aArray[3]; void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ) { int32 i; for (i = 0; m_pNode[i + 1].t < t; i++) if (i == m_numNodes - 1) { // don't go beyond last node *pX = m_pNode[m_numNodes - 1].p.x; *pY = m_pNode[m_numNodes - 1].p.y; *pZ = m_pNode[m_numNodes - 1].p.z; return; } float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t); *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x; *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y; *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z; } void CScriptPath::Update(void) { if (m_state != SCRIPT_PATH_ACTIVE) return; m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds(); m_fPosition = Clamp(m_fPosition, 0.0f, m_fTotalLength); if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3] || m_pObjects[4] || m_pObjects[5]) { float t1, t2; CVector pos1, pos2; t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f); FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z); t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength); FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z); CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight; newForward = pos2 - pos1; newForward.Normalise(); newRight = CrossProduct(newForward, newUp); newRight.Normalise(); newUp = CrossProduct(newRight, newForward); for (int i = 0; i < 6; i++) { if (m_pObjects[i]) { CMatrix prevMat(m_pObjects[i]->GetMatrix()); CVector prevPosition = m_pObjects[i]->GetPosition(); m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f); m_pObjects[i]->GetRight() = newRight; m_pObjects[i]->GetUp() = newUp; m_pObjects[i]->GetForward() = newForward; m_pObjects[i]->GetMatrix().UpdateRW(); m_pObjects[i]->UpdateRwFrame(); if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition()) m_pObjects[i]->RemoveAndAdd(); m_pObjects[i]->GetMatrix().UpdateRW(); m_pObjects[i]->UpdateRwFrame(); m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep(); float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading(); while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI; while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI; float zTurnSpeed = deltaAngle / CTimer::GetTimeStep(); m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed); m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); } } } } void CScriptPath::Clear(void) { if (m_pNode) delete[] m_pNode; m_pNode = nil; m_numNodes = 0; for (int i = 0; i < 6; i++) m_pObjects[i] = nil; m_state = SCRIPT_PATH_DISABLED; } void CScriptPath::InitialiseOne(int32 numNodes, float length) { char Dest[32]; sprintf(Dest, "data\\paths\\spath%d.dat", numNodes); m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false); m_fSpeed = 1.0f; m_fPosition = 0.0f; m_fObjectLength = length; m_state = SCRIPT_PATH_INITIALIZED; } void CScriptPath::SetObjectToControl(CObject *pObj) { int32 i = 0; while (i < 6 && m_pObjects[i]) i++; m_pObjects[i] = pObj; pObj->RegisterReference((CEntity**)&m_pObjects[i]); pObj->m_phy_flagA08 = false; m_state = SCRIPT_PATH_ACTIVE; } void CScriptPaths::Init(void) { for (int i = 0; i < 3; i++) aArray[i].Clear(); } void CScriptPaths::Shutdown(void) { for (int i = 0; i < 3; i++) aArray[i].Clear(); } void CScriptPaths::Update(void) { for (int i = 0; i < 3; i++) aArray[i].Update(); } bool CScriptPaths::IsOneActive(void) { for (int i = 0; i < 3; i++) if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f) return true; return false; } void CScriptPaths::Load(uint8 *buf, uint32 size) { INITSAVEBUF for (int32 i = 0; i < 3; i++) aArray[i].Clear(); for (int32 i = 0; i < 3; i++) { ReadSaveBuf(&aArray[i], buf); for (int32 j = 0; j < 6; j++) { CScriptPath *pPath = &aArray[i]; if (pPath->m_pObjects[j] != nil) { pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1); pPath->m_pObjects[j]->m_phy_flagA08 = false; } } aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes]; for (int32 j = 0; j < aArray[i].m_numNodes; j++) { ReadSaveBuf(&aArray[i].m_pNode[j], buf); } } VALIDATESAVEBUF(size) } void CScriptPaths::Save(uint8 *buf, uint32 *size) { *size = sizeof(aArray); INITSAVEBUF for (int32 i = 0; i < 3; i++) { CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]); for (int32 j = 0; j < 6; j++) { if (pPath->m_pObjects[j] != nil) pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1); } for (int32 j = 0; j < aArray[i].m_numNodes; j++) { WriteSaveBuf(buf, aArray[i].m_pNode[j]); *size += sizeof(aArray[i].m_pNode[j]); } } VALIDATESAVEBUF(*size); } CObject *g_pScriptPathObjects[18]; void CScriptPaths::Load_ForReplay(void) { for (int i = 0; i < 3; i++) { for (int32 j = 0; j < 6; j++) { aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j]; } } } void CScriptPaths::Save_ForReplay(void) { for (int i = 0; i < 3; i++) { for (int32 j = 0; j < 6; j++) { g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; } } }