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#pragma once
class cAudioScriptObject
{
public:
int16 AudioId;
CVector Posn;
int32 AudioEntity;
cAudioScriptObject();
~cAudioScriptObject();
void Reset(); /// ok
static void* operator new(size_t);
static void* operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
};
VALIDATE_SIZE(cAudioScriptObject, 20);
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
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