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#include "common.h"
#include "DMAudio.h"
#include "Hud.h"
#include "Replay.h"
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
#include "Camera.h"
CRGBA gbColour(255, 255, 255, 255);
CRGBA gbColour2(255, 255, 255, 255);
void
COnscreenTimer::Init()
{
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_nTotal = -1;
for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText1); j++) {
m_sCounters[i].m_aCounterText1[j] = '\0';
}
for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText2); j++) {
m_sCounters[i].m_aCounterText2[j] = '\0';
}
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_nTypeOfTotal = 0;
m_sCounters[i].m_bCounterProcessed = false;
m_sCounters[i].m_colour1 = CRGBA(112, 132, 157, 255);
m_sCounters[i].m_colour2 = CRGBA(42, 58, 81, 255);
}
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
m_sClocks[i].m_aClockText[j] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255);
m_sClocks[i].m_bClockTickThisFrame = false;
}
}
void
COnscreenTimer::Process()
{
if(!CReplay::IsPlayingBack() && !m_bDisabled)
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
m_sClocks[i].Process();
}
void
COnscreenTimer::ProcessForDisplay()
{
#ifdef GTA_NETWORK
if (gIsMultiplayerGame)
return;
#endif
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_bClockProcessed = false;
if (m_sClocks[i].m_nClockOffset != 0) {
m_sClocks[i].ProcessForDisplayClock();
m_sClocks[i].m_bClockProcessed = true;
m_bProcessed = true;
}
}
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_bCounterProcessed = false;
if (m_sCounters[i].m_nCounterOffset != 0) {
m_sCounters[i].ProcessForDisplayCounter();
m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
}
}
void
COnscreenTimer::ClearCounter(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText1[0] = '\0';
m_sCounters[i].m_aCounterText2[0] = '\0';
m_sCounters[i].m_nTypeOfTotal = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bCounterProcessed = false;
m_sCounters[i].m_bAddDollarPrefix = false;
}
}
}
void
COnscreenTimer::ClearClock(uint32 offset)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = '\0';
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
m_sClocks[i].m_bClockTickThisFrame = false;
}
}
void
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text1, uint16 pos, int32 total, char* text2, uint16 totalType)
{
if (m_sCounters[pos].m_nCounterOffset)
return;
m_sCounters[pos].m_nCounterOffset = offset;
m_sCounters[pos].m_nTotal = total;
if(text1)
strncpy(m_sCounters[pos].m_aCounterText1, text1, ARRAY_SIZE(m_sCounters[0].m_aCounterText1));
else
m_sCounters[pos].m_aCounterText1[0] = '\0';
if (text2)
strncpy(m_sCounters[pos].m_aCounterText2, text2, ARRAY_SIZE(m_sCounters[0].m_aCounterText2));
else
m_sCounters[pos].m_aCounterText2[0] = '\0';
m_sCounters[pos].m_nTypeOfTotal = totalType;
m_sCounters[pos].m_nType = type;
m_sCounters[pos].m_bAddDollarPrefix = 0;
if (gbColour == CRGBA(255, 255, 255, 255))
m_sCounters[pos].m_colour1 = CRGBA(112, 132, 157, 255);
else {
m_sCounters[pos].m_colour1 = gbColour;
gbColour = CRGBA(255, 255, 255, 255);
}
if (gbColour == CRGBA(255, 255, 255, 255))
m_sCounters[pos].m_colour2 = CRGBA(42, 58, 81, 255);
else {
m_sCounters[pos].m_colour2 = gbColour;
gbColour = CRGBA(255, 255, 255, 255);
}
}
void
COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
{
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
m_sClocks[i].m_bClockTickThisFrame = false;
if (gbColour == CRGBA(255, 255, 255, 255))
m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255);
else {
m_sClocks[i].m_aClockColour = gbColour;
gbColour = CRGBA(255, 255, 255, 255);
}
if(text)
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
else
m_sClocks[i].m_aClockText[0] = '\0';
break;
}
}
}
void
COnscreenTimerEntry::Process()
{
if(m_nClockOffset == 0)
return;
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
*timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
m_bClockProcessed = 0;
m_nClockOffset = 0;
m_aClockText[0] = 0;
}
else {
int32 oldTimeSeconds = oldTime / 1000;
if (oldTimeSeconds < 12) {
m_bClockTickThisFrame = false;
if (newTime / 1000 != oldTimeSeconds) {
m_bClockTickThisFrame = true;
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
}
}
else
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
void
COnscreenTimerEntry::ProcessForDisplayClock()
{
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
void
COnscreenCounterEntry::ProcessForDisplayCounter()
{
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
char prefix[2] = { '\0' };
if (m_bAddDollarPrefix)
sprintf(prefix, "$");
#ifdef FIX_BUGS
char suffix[3] = { '\0' };
#else
char suffix[2] = { '\0' };
#endif
if (m_nTotal != -1) {
m_nTotal = Min(99, m_nTotal);
sprintf(suffix, "/%d", m_nTotal);
}
sprintf(m_aCounterBuffer, "%s%d%s", prefix, counter, suffix);
}
void
COnscreenTimer::ChangeCounterPrefix(uint32 offset, bool bChange)
{
for (uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if (offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_bAddDollarPrefix = bChange;
return;
}
}
}
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