summaryrefslogtreecommitdiff
path: root/src/control/Pickups.h
blob: b05f5db726b8918d3133775d5b3edb763a224a62 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
#pragma once
#include "Weapon.h"

enum ePickupType : uint8
{
	PICKUP_NONE = 0,
	PICKUP_IN_SHOP,
	PICKUP_ON_STREET,
	PICKUP_ONCE,
	PICKUP_ONCE_TIMEOUT,
	PICKUP_COLLECTABLE1,
	PICKUP_IN_SHOP_OUT_OF_STOCK,
	PICKUP_MONEY,
	PICKUP_MINE_INACTIVE,
	PICKUP_MINE_ARMED,
	PICKUP_NAUTICAL_MINE_INACTIVE,
	PICKUP_NAUTICAL_MINE_ARMED,
	PICKUP_FLOATINGPACKAGE,
	PICKUP_FLOATINGPACKAGE_FLOATING,
	PICKUP_ON_STREET_SLOW,
	PICKUP_NUMOFTYPES
};

class CEntity;
class CObject;
class CVehicle;
class CPlayerPed;

class CPickup
{
public:
	ePickupType m_eType;
	bool m_bRemoved;
	uint16 m_nQuantity;
	CObject *m_pObject;
	uint32 m_nTimer;
	int16 m_eModelIndex;
	uint16 m_nIndex;
	CVector m_vecPos;

	CObject *GiveUsAPickUpObject(int32 handle);
	bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
	bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
	inline bool CanBePickedUp(CPlayerPed *player);
	void RemoveKeepType();
	void Remove();
};

VALIDATE_SIZE(CPickup, 0x1C);

struct tPickupMessage
{
	CVector2D m_pos;
	eWeaponType m_weaponType;
	CVector2D m_dist;
	CRGBA m_color;
	uint8 m_bOutOfStock : 1;
	uint8 m_quantity;
};

class CPickups
{
	static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
	static int16 CollectedPickUpIndex;
	static int16 NumMessages;
	static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
	static void Init();
	static void Update();
	static void RenderPickUpText();
	static void DoCollectableEffects(CEntity *ent);
	static void DoMoneyEffects(CEntity *ent);
	static void DoMineEffects(CEntity *ent);
	static void DoPickUpEffects(CEntity *ent);
	static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
	static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
	static void RemovePickUp(int32 pickupIndex);
	static void RemoveAllFloatingPickups();
	static void AddToCollectedPickupsArray(int32 index);
	static bool IsPickUpPickedUp(int32 pickupId);
	static int32 ModelForWeapon(eWeaponType weaponType);
	static enum eWeaponType WeaponForModel(int32 model);
	static int32 FindColourIndexForWeaponMI(int32 model);
	static int32 GetActualPickupIndex(int32 index);
	static int32 GetNewUniquePickupIndex(int32 slot);
	static void PassTime(uint32 time);
	static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
	static void Load(uint8 *buf, uint32 size);
	static void Save(uint8 *buf, uint32 *size);

	static CPickup aPickUps[NUMPICKUPS];

	// unused
	static bool bPickUpcamActivated;
	static CVehicle *pPlayerVehicle;
	static CVector StaticCamCoors;
	static uint32 StaticCamStartTime;
};

extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20];

enum ePacmanPickupType
{
	PACMAN_NONE,
	PACMAN_SCRAMBLE,
	PACMAN_RACE,
};

class CPacManPickup
{
public:
	CVector m_vecPosn;
	CObject *m_pObject;
	uint8 m_eType;

	void Update();
};

class CPacManPickups
{
	friend CPacManPickup;

	static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
	static CVector LastPickUpCoors;
	static int PillsEatenInRace;
	static bool bPMActive;
public:
	static void Init(void);
	static void Update(void);
	static void GeneratePMPickUps(CVector, float, int16, uint8);
	static void GeneratePMPickUpsForRace(int32);
	static void GenerateOnePMPickUp(CVector);
	static void Render(void);
	static void StartPacManRace(int32);
	static void StartPacManRecord(void);
	static uint32 QueryPowerPillsEatenInRace(void);
	static void ResetPowerPillsEatenInRace(void);
	static void ClearPMPickUps(void);
	static void CleanUpPacManStuff(void);
	static void StartPacManScramble(CVector, float, int16);
	static uint32 QueryPowerPillsCarriedByPlayer(void);
	static void ResetPowerPillsCarriedByPlayer(void);

};