blob: 6101b4c25baa0e0ca35c6e906ce9d12a509091f7 (
plain)
1
2
3
4
5
6
7
8
9
10
|
#pragma once
// Pretty sure this class is not used by the game
class CTimeStep
{
public:
static float ms_fTimeScale;
static float ms_fFramesPerUpdate;
static float ms_fTimeStep;
};
|