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#include "common.h"
#include "patcher.h"
#include "WeaponEffects.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
void CWeaponEffects::ClearCrosshair()
{
gCrossHair.m_bCrosshair = false;
}
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