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author | rafa_99 <raroma09@gmail.com> | 2022-02-27 17:11:24 +0000 |
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committer | rafa_99 <raroma09@gmail.com> | 2022-02-27 17:11:24 +0000 |
commit | f7027dd5e69ebe2ac073033e5328ba5c9bf51283 (patch) | |
tree | 59ed3111543d8412b47bdc3668e6b604ab63939a /README.md | |
parent | b0ae393bf1f4fc27aaa317fc7ae53b1745014aab (diff) |
Added automatic mods installer script and updated paths
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -12,16 +12,14 @@ A bunch of mods for black ops 2 zombies ![Enabled player initial points and set to 10000](images/enabled.png) -3. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script on top of Compiler.exe and it should spit out a compiled version. +3. Using the install script, simply drag and drop your raw GSC script on top of installMods.bast and it should automatically install the mods into the game mods folder. -![Compilation Process](images/OWtguHd.gif) +![Compilation Process](images/install.gif) *Note: If you get an error, make sure your script isn't already precompiled (open it, and if it looks like gibberish, it was already compiled)* ![Error](images/JgwqeCy.png) -4. Grab the compiled binary, and drag and drop it into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it. - ## Using When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`. |