summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorrafa_99 <raroma09@gmail.com>2022-02-27 17:11:24 +0000
committerrafa_99 <raroma09@gmail.com>2022-02-27 17:11:24 +0000
commitf7027dd5e69ebe2ac073033e5328ba5c9bf51283 (patch)
tree59ed3111543d8412b47bdc3668e6b604ab63939a /README.md
parentb0ae393bf1f4fc27aaa317fc7ae53b1745014aab (diff)
Added automatic mods installer script and updated paths
Diffstat (limited to 'README.md')
-rw-r--r--README.md6
1 files changed, 2 insertions, 4 deletions
diff --git a/README.md b/README.md
index a3c1c6e..05e79db 100644
--- a/README.md
+++ b/README.md
@@ -12,16 +12,14 @@ A bunch of mods for black ops 2 zombies
![Enabled player initial points and set to 10000](images/enabled.png)
-3. Using the GSC Compiler (from GSC Toolkit), simply drag and drop your raw GSC script on top of Compiler.exe and it should spit out a compiled version.
+3. Using the install script, simply drag and drop your raw GSC script on top of installMods.bast and it should automatically install the mods into the game mods folder.
-![Compilation Process](images/OWtguHd.gif)
+![Compilation Process](images/install.gif)
*Note: If you get an error, make sure your script isn't already precompiled (open it, and if it looks like gibberish, it was already compiled)*
![Error](images/JgwqeCy.png)
-4. Grab the compiled binary, and drag and drop it into `%localappdata%\Plutonium\storage\t6\scripts\zm`, if this destination does not exist, then proceed to create it.
-
## Using
When launching your server or a custom game, you will know if all has gone well or not if the console prints `Custom script 'scripts/mp/yourScriptName' loaded`.