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authorrafa_99 <raroma09@gmail.com>2022-06-27 00:13:32 +0100
committerrafa_99 <raroma09@gmail.com>2022-06-27 00:13:32 +0100
commit3db93d10c7bf8758207d8d452c75b0b2b1ddbe31 (patch)
treef73a8f407476d9621a03385da81871231cf2dfff
parentb0faafb2ac93639609bf5257f56eb315fb9a831b (diff)
Updated suckless and picom configs
-rw-r--r--picom/.config/picom/picom.conf104
-rw-r--r--suckless/.config/suckless/dwm/config.h2
2 files changed, 49 insertions, 57 deletions
diff --git a/picom/.config/picom/picom.conf b/picom/.config/picom/picom.conf
index 5b27e6b..df05ff5 100644
--- a/picom/.config/picom/picom.conf
+++ b/picom/.config/picom/picom.conf
@@ -12,7 +12,7 @@ shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
-shadow-radius = 7;
+shadow-radius = 10;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
@@ -25,16 +25,6 @@ shadow-offset-x = -7;
# shadow-offset-y = -15
shadow-offset-y = -7;
-# Avoid drawing shadows on dock/panel windows. This option is deprecated,
-# you should use the *wintypes* option in your config file instead.
-#
-# no-dock-shadow = false
-
-# Don't draw shadows on drag-and-drop windows. This option is deprecated,
-# you should use the *wintypes* option in your config file instead.
-#
-# no-dnd-shadow = false
-
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
@@ -44,16 +34,8 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
-# Do not paint shadows on shaped windows. Note shaped windows
-# here means windows setting its shape through X Shape extension.
-# Those using ARGB background is beyond our control.
-# Deprecated, use
-# shadow-exclude = 'bounding_shaped'
-# or
-# shadow-exclude = 'bounding_shaped && !rounded_corners'
-# instead.
-#
-# shadow-ignore-shaped = ''
+# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
+# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
#
@@ -69,6 +51,9 @@ shadow-exclude = [
"_GTK_FRAME_EXTENTS@:c"
];
+# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
+# clip-shadow-above = []
+
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
@@ -88,7 +73,7 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
-fading = true
+fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
@@ -124,10 +109,7 @@ inactive-opacity = 0.8;
# frame-opacity = 1.0
frame-opacity = 0.7;
-# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
-# menu-opacity = 1.0
-
-# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
+# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
@@ -137,7 +119,7 @@ inactive-opacity-override = false;
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
-# Specify a list of conditions of windows that should always be considered focused.
+# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
@@ -155,6 +137,22 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
#################################
+# Corners #
+#################################
+
+# Sets the radius of rounded window corners. When > 0, the compositor will
+# round the corners of windows. Does not interact well with
+# `transparent-clipping`.
+corner-radius = 10;
+
+# Exclude conditions for rounded corners.
+rounded-corners-exclude = [
+ "window_type = 'dock'",
+ "window_type = 'desktop'"
+];
+
+
+#################################
# Background-Blurring #
#################################
@@ -164,6 +162,8 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# blur-size = 12
#
# blur-deviation = false
+#
+# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
@@ -187,7 +187,7 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
-# blur-kern = ''
+# blur-kern = ""
blur-kern = "3x3box";
@@ -209,12 +209,12 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
-# backend = 'glx'
+# backend = "glx"
backend = "xrender";
# Enable/disable VSync.
# vsync = false
-vsync = true
+vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
@@ -235,26 +235,12 @@ mark-ovredir-focused = true;
# detect-rounded-corners = false
detect-rounded-corners = true;
-# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
-# not passing '_NET_WM_OPACITY' of client windows to frame windows.
+# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
+# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
-# Specify refresh rate of the screen. If not specified or 0, picom will
-# try detecting this with X RandR extension.
-#
-# refresh-rate = 60
-refresh-rate = 0
-
-# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
-# boost performance. This should not be used with
-# vsync drm/opengl/opengl-oml
-# as they essentially does sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
-#
-# sw-opti =
-
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
@@ -277,14 +263,14 @@ refresh-rate = 0
# in the same group focused at the same time.
#
# detect-transient = false
-detect-transient = true
+detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
-# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
-# detect-transient is enabled, too.
+# group focused at the same time. This usually means windows from the same application
+# will be considered focused or unfocused at the same time.
+# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
-detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
@@ -324,7 +310,7 @@ detect-client-leader = true
# The opposing option is use-damage
#
# no-use-damage = false
-use-damage = true
+use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
@@ -336,7 +322,7 @@ use-damage = true
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
-# glx-fshader-win = ''
+# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
@@ -375,13 +361,13 @@ log-level = "warn";
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
-# log-file = '/path/to/your/log/file'
+# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
-# write-pid-path = '/path/to/your/log/file'
+# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
@@ -407,6 +393,10 @@ log-level = "warn";
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
+# clip-shadow-above:::
+# Controls wether shadows that would have been drawn above the window should
+# be clipped. Useful for dock windows that should have no shadow painted on top.
+#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
@@ -416,8 +406,8 @@ log-level = "warn";
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
- dock = { shadow = false; }
+ dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
- popup_menu = { opacity = false; }
- dropdown_menu = { opacity = false; }
+ popup_menu = { opacity = 0.8; }
+ dropdown_menu = { opacity = 0.8; }
};
diff --git a/suckless/.config/suckless/dwm/config.h b/suckless/.config/suckless/dwm/config.h
index 20c1605..9b6e2b4 100644
--- a/suckless/.config/suckless/dwm/config.h
+++ b/suckless/.config/suckless/dwm/config.h
@@ -13,6 +13,8 @@ static int smartgaps = 0; /* 1 means no outer gap when the
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
+static const int vertpad = 10; /* vertical padding of bar */
+static const int sidepad = 10; /* horizontal padding of bar */
static const int focusonwheel = 0;
static const char *fonts[] = { "CaskaydiaCove Nerd Font:pixelsize=16" };
static const char *colors[][3] = {