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authortom-overton <tom.overton@outlook.com>2022-07-02 16:15:29 -0700
committerrafa_99 <raroma09@gmail.com>2022-07-03 01:59:52 +0100
commitad294174ced8ef458c874cca2d855f7b9d2987e0 (patch)
treec56190e40449ccea6c7fda856ccdbd1fb3e11582
parent979e2d4c65de77b14f9819ab1eefc0ee5c16930c (diff)
Explain that evo loops are intended with evo every level
-rw-r--r--src/com/sneed/pkrandom/newgui/Bundle.properties2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/com/sneed/pkrandom/newgui/Bundle.properties b/src/com/sneed/pkrandom/newgui/Bundle.properties
index 459a4b5..72d7737 100644
--- a/src/com/sneed/pkrandom/newgui/Bundle.properties
+++ b/src/com/sneed/pkrandom/newgui/Bundle.properties
@@ -72,7 +72,7 @@ GUI.peUnchangedRadioButton.toolTipText=Don't randomize Pokemon evolutions.
GUI.peUnchangedRadioButton.text=Unchanged
GUI.peRandomRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into.<br />\nEvolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match.
GUI.peRandomRadioButton.text=Random
-GUI.peRandomEveryLevelRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into while forcing them to evolve every single level.<br />All existing evolutions for a given Pokemon will be removed and replaced with a single Level 1 evolution.<br />Evolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match.
+GUI.peRandomEveryLevelRadioButton.toolTipText=<html>Randomize which species each Pokemon evolves into while forcing them to evolve every single level.<br />All existing evolutions for a given Pokemon will be removed and replaced with a single Level 1 evolution.<br />Evolutions will be mostly unrestricted unless you check some boxes to the right, but the EXP curves of the Pokemon must match.<br />Evolution "loops" are expected and intended with this setting.
GUI.peRandomEveryLevelRadioButton.text=Random Every Level
GUI.peSimilarStrengthCheckBox.toolTipText=<html>When this is checked, random evolutions will prefer Pokemon with a similar BST to the original evolution target.<br />Has less precedence than all other modifiers below, so it may not always be strictly enforced.
GUI.peSimilarStrengthCheckBox.text=Similar Strength