diff options
author | Ajarmar <axel.jarmar@gmail.com> | 2019-10-30 21:46:04 +0100 |
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committer | Ajarmar <axel.jarmar@gmail.com> | 2019-10-30 21:46:04 +0100 |
commit | bdd1cd04b6dd0636663229c2c6b542c7f7fef6ed (patch) | |
tree | 84b184c377cd8ac9bdde18bc3b032bf9275d784b /src/com/dabomstew/pkrandom | |
parent | d7a7974ace3d424976fe8c6ab715528001ce8be8 (diff) |
update some gui text
Diffstat (limited to 'src/com/dabomstew/pkrandom')
-rwxr-xr-x | src/com/dabomstew/pkrandom/gui/Bundle.properties | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/com/dabomstew/pkrandom/gui/Bundle.properties b/src/com/dabomstew/pkrandom/gui/Bundle.properties index 9b3b589..3089f11 100755 --- a/src/com/dabomstew/pkrandom/gui/Bundle.properties +++ b/src/com/dabomstew/pkrandom/gui/Bundle.properties @@ -189,7 +189,7 @@ RandomizerGUI.pmsMetronomeOnlyRB.text=Metronome Only Mode RandomizerGUI.pmsMetronomeOnlyRB.toolTipText=<html>Where possible, every Pok\u00e9mon in the entire game will have Metronome as its only move,<br /> with the PP boosted to 40 to make it possible to complete fights without always using Struggle.<br />Does not currently apply to non-standard battles such as the Battle Tower/Frontier or the PWT. RandomizerGUI.inGameTradesPanel.border.title=In-Game Trades RandomizerGUI.fieldItemsPanel.border.title=Field Items -RandomizerGUI.shopItemsPanel.border.title=Shop Items (Gen 5 Only) +RandomizerGUI.shopItemsPanel.border.title=Non-Main Shop Items (Gen 5 Only) RandomizerGUI.igtUnchangedRB.text=Unchanged RandomizerGUI.igtUnchangedRB.toolTipText=In-game trades remain the same. RandomizerGUI.igtGivenOnlyRB.text=Randomize Given Pokemon Only @@ -204,9 +204,9 @@ RandomizerGUI.fiRandomRB.text=Randomize RandomizerGUI.fiRandomRB.toolTipText=<html>Selecting this will place a new random item in each item ball & hidden item slot.<br />Key items & glitch items are automatically excluded.<br />This means item balls can contain seriously overpowered items such as Master Balls.<br />TMs will remain in the same item balls, but the numbers of the TMs in them will be randomized, including TMs not usually available from item balls.<br />All TMs will still be available at least once in the game. RandomizerGUI.shUnchangedRB.toolTipText=Items in shops remain the same. RandomizerGUI.shUnchangedRB.text=Unchanged -RandomizerGUI.shShuffleRB.toolTipText=Items in shops are shuffled. +RandomizerGUI.shShuffleRB.toolTipText=Items in non-main shops are shuffled. RandomizerGUI.shShuffleRB.text=Shuffle -RandomizerGUI.shRandomRB.toolTipText=Items in shops are randomized. +RandomizerGUI.shRandomRB.toolTipText=Items in non-main shops are randomized. RandomizerGUI.shRandomRB.text=Randomize RandomizerGUI.igtRandomNicknameCB.toolTipText=<html>Check this to randomize the nicknames of the Pokemon you receive.<br />The nicknames will be chosen from a predefined list.<br />If there are no more usable nicknames the original nicknames will be kept for the rest of the trades. RandomizerGUI.igtRandomNicknameCB.text=Randomize Nicknames @@ -292,7 +292,7 @@ RandomizerGUI.movesAndSetsPanel.TabConstraints.tabTitle=Moves & Movesets RandomizerGUI.tmHmTutorPanel.TabConstraints.tabTitle=TM/HMs & Tutors RandomizerGUI.startersInnerPanel.TabConstraints.tabTitle=Starters, Statics & Trades RandomizerGUI.trainersInnerPanel.TabConstraints.tabTitle=Trainer Pokemon -RandomizerGUI.fieldItemsInnerPanel.TabConstraints.tabTitle=Field Items +RandomizerGUI.fieldItemsInnerPanel.TabConstraints.tabTitle=Items RandomizerGUI.versionLabel.text=Randomizer ZX Version 1.0 RandomizerGUI.websiteLinkLabel.text=<html><a href="http://pokehacks.dabomstew.com/randomizer">http://pokehacks.dabomstew.com/randomizer</a> RandomizerGUI.peUnchangedRB.text=Unchanged |