diff options
Diffstat (limited to 'src/com/dabomstew/pkrandom/newgui')
-rw-r--r-- | src/com/dabomstew/pkrandom/newgui/Bundle.properties | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/com/dabomstew/pkrandom/newgui/Bundle.properties b/src/com/dabomstew/pkrandom/newgui/Bundle.properties index 2db024d..362df1a 100644 --- a/src/com/dabomstew/pkrandom/newgui/Bundle.properties +++ b/src/com/dabomstew/pkrandom/newgui/Bundle.properties @@ -324,7 +324,7 @@ GUI.miscRandomizePCPotionCheckBox.toolTipText=<html>Selecting this option will r GUI.miscRandomizePCPotionCheckBox.text=Randomize PC Potion GUI.miscAllowPikachuEvolutionCheckBox.toolTipText=<html>Selecting this option will let you evolve Pikachu into Raichu with a ThunderStone like any other game. GUI.miscAllowPikachuEvolutionCheckBox.text=Allow Pikachu Evolution -GUI.miscGiveNationalDexAtCheckBox.toolTipText=<html>If this is checked then the National Dex will be given to the player at the start of the game with the regular Pokedex.<br />This is only necessary for Gen 3 games, where in FRLG National Dex Pokemon can't evolve if you don't have it. +GUI.miscGiveNationalDexAtCheckBox.toolTipText=<html>If this is checked then the National Dex will be given to the player at the start of the game with the regular Pokedex.<br />This is only necessary for Gen 3 games, where in FRLG National Dex Pokemon can't evolve if you don't have it.<br />It is useful in other games for tracking Pokemon outside of the regional dex when using the Pokedex. GUI.miscGiveNationalDexAtCheckBox.text=Give National Dex at Start GUI.miscUpdateTypeEffectivenessCheckBox.toolTipText=<html>If this is checked, the type weakness/strengths/immunities will be updated to the current set.<br />For RBY, this means Ghost will be Super Effective against Psychic, among other changes. GUI.miscUpdateTypeEffectivenessCheckBox.text=Update Type Effectiveness @@ -464,7 +464,7 @@ CodeTweaks.pcPotion.toolTipText=<html>Selecting this option will randomize the P CodeTweaks.pcPotion.name=Randomize PC Potion CodeTweaks.pikachuEvo.toolTipText=<html>Selecting this option will let you evolve Pikachu into Raichu with a ThunderStone like any other game. CodeTweaks.pikachuEvo.name=Allow Pikachu Evolution -CodeTweaks.nationalDex.toolTipText=<html>If this is checked then the National Dex will be given to the player at the start of the game with the regular Pokedex.<br />This is only necessary for Gen 3 games, where in FRLG National Dex Pokemon can't evolve if you don't have it. +CodeTweaks.nationalDex.toolTipText=<html>If this is checked then the National Dex will be given to the player at the start of the game with the regular Pokedex.<br />This is only necessary for Gen 3 games, where in FRLG National Dex Pokemon can't evolve if you don't have it.<br />It is useful in other games for tracking Pokemon outside of the regional dex when using the Pokedex. CodeTweaks.nationalDex.name=Give National Dex at Start CodeTweaks.typeEffectiveness.toolTipText=<html>If this is checked, the type weakness/strengths/immunities will be updated to the current set.<br />For RBY, this means Ghost will be Super Effective against Psychic, among other changes. CodeTweaks.typeEffectiveness.name=Update Type Effectiveness @@ -495,11 +495,11 @@ CustomNamesEditorDialog.doublesTrainerClassesSP.TabConstraints.tabTitle=Doubles CustomNamesEditorDialog.doublesTrainerNamesSP.TabConstraints.tabTitle=Doubles Trainer Names CustomNamesEditorDialog.trainerClassesSP.TabConstraints.tabTitle=Trainer Classes GUI.pbsFollowMegaEvosCheckBox.text=Follow Mega Evolutions -GUI.pbsFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and base stats are shuffled or randomized, Mega Evolutions will inherit from their base form's rolls.<br />Shuffle: The same new ordering of stats will be used.<br />Randomized: The Mega Evolution will have the same proportion of stats as the base form. +GUI.pbsFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and base stats are shuffled or randomized, Mega Evolutions will inherit from their base form's rolls.<br />Shuffle: The same new ordering of stats will be used.<br />Randomized: The Mega Evolution will have the same proportion of stats as the base form.<br />Not recommended for use in Gen 7 unless you know what you're doing; see the Important Information page on the wiki for more info. GUI.paFollowMegaEvosCheckBox.text=Follow Mega Evolutions -GUI.paFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and abilities are randomized, non-split Mega Evolutions of a Pokemon will inherit that Pokemon's random abilities. +GUI.paFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and abilities are randomized, non-split Mega Evolutions of a Pokemon will inherit that Pokemon's random abilities.<br />Not recommended for use in Gen 7 unless you know what you're doing; see the Important Information page on the wiki for more info. GUI.ptFollowMegaEvosCheckBox.text=Follow Mega Evolutions -GUI.ptFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and types are randomized, non-split Mega Evolutions of a Pokemon will inherit that Pokemon's random types (perhaps adding another type). +GUI.ptFollowMegaEvosCheckBox.toolTipText=<html>When this is selected and types are randomized, non-split Mega Evolutions of a Pokemon will inherit that Pokemon's random types (perhaps adding another type).<br />Not recommended for use in Gen 7 unless you know what you're doing; see the Important Information page on the wiki for more info. GUI.spAllowAltFormesCheckBox.text=Allow Alternate Formes GUI.spAllowAltFormesCheckBox.toolTipText=<html>Allow alternate formes of Pokemon, such as the various formes of Rotom or Deoxys, to appear as Starter Pokemon.<br />Note that their traits are randomized/shuffled separately from their base formes. GUI.stpAllowAltFormesCheckBox.text=Allow Alternate Formes |