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package com.dabomstew.pkrandom.pokemon;
/*----------------------------------------------------------------------------*/
/*-- Aura.java - handles the Aura that Totem Pokemon have --*/
/*-- --*/
/*-- Part of "Universal Pokemon Randomizer ZX" by the UPR-ZX team --*/
/*-- Pokemon and any associated names and the like are --*/
/*-- trademark and (C) Nintendo 1996-2020. --*/
/*-- --*/
/*-- The custom code written here is licensed under the terms of the GPL: --*/
/*-- --*/
/*-- This program is free software: you can redistribute it and/or modify --*/
/*-- it under the terms of the GNU General Public License as published by --*/
/*-- the Free Software Foundation, either version 3 of the License, or --*/
/*-- (at your option) any later version. --*/
/*-- --*/
/*-- This program is distributed in the hope that it will be useful, --*/
/*-- but WITHOUT ANY WARRANTY; without even the implied warranty of --*/
/*-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --*/
/*-- GNU General Public License for more details. --*/
/*-- --*/
/*-- You should have received a copy of the GNU General Public License --*/
/*-- along with this program. If not, see <http://www.gnu.org/licenses/>. --*/
/*----------------------------------------------------------------------------*/
import com.dabomstew.pkrandom.RomFunctions;
import java.util.Random;
public class Aura {
private enum AuraStat {
NONE, ATTACK, DEFENSE, SPECIAL_ATTACK, SPECIAL_DEFENSE, SPEED, ALL
}
public AuraStat stat;
public int stages;
public Aura(byte b) {
if (b == 0) {
stat = AuraStat.NONE;
stages = 0;
} else {
stat = AuraStat.values()[((b - 1) / 3) + 1];
stages = ((b - 1) % 3) + 1;
}
}
private Aura(AuraStat stat, int stages) {
this.stat = stat;
this.stages = stages;
}
public byte toByte() {
if (stat == AuraStat.NONE) {
return 0;
} else {
return (byte)(((stat.ordinal() - 1) * 3) + (stages));
}
}
public static Aura randomAura(Random random) {
return new Aura((byte)(random.nextInt(18) + 1));
}
public static Aura randomAuraSimilarStrength(Random random, Aura old) {
if (old.stat == AuraStat.NONE || old.stat == AuraStat.ALL) {
return old;
} else {
return new Aura(AuraStat.values()[random.nextInt(5) + 1], old.stages);
}
}
@Override
public String toString() {
String ret = RomFunctions.camelCase(stat.toString()).replace("_"," ");
return stat == AuraStat.NONE ? ret : ret + " +" + stages;
}
}
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