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package com.sneed.pkrandom.pokemon;
/*----------------------------------------------------------------------------*/
/*-- Move.java - represents a move usable by Pokemon. --*/
/*-- --*/
/*-- Part of "Universal Pokemon Randomizer ZX" by the UPR-ZX team --*/
/*-- Originally part of "Universal Pokemon Randomizer" by sneed --*/
/*-- Pokemon and any associated names and the like are --*/
/*-- trademark and (C) Nintendo 1996-2020. --*/
/*-- --*/
/*-- The custom code written here is licensed under the terms of the GPL: --*/
/*-- --*/
/*-- This program is free software: you can redistribute it and/or modify --*/
/*-- it under the terms of the GNU General Public License as published by --*/
/*-- the Free Software Foundation, either version 3 of the License, or --*/
/*-- (at your option) any later version. --*/
/*-- --*/
/*-- This program is distributed in the hope that it will be useful, --*/
/*-- but WITHOUT ANY WARRANTY; without even the implied warranty of --*/
/*-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --*/
/*-- GNU General Public License for more details. --*/
/*-- --*/
/*-- You should have received a copy of the GNU General Public License --*/
/*-- along with this program. If not, see <http://www.gnu.org/licenses/>. --*/
/*----------------------------------------------------------------------------*/
import com.dabomstew.pkrandom.constants.GlobalConstants;
public class Move {
public class StatChange {
public StatChangeType type;
public int stages;
public double percentChance;
@Override
public boolean equals(Object obj) {
StatChange other = (StatChange)obj;
return this.type == other.type && this.stages == other.stages && this.percentChance == other.percentChance;
}
}
public String name;
public int number;
public int internalId;
public int power;
public int pp;
public double hitratio;
public Type type;
public MoveCategory category;
public StatChangeMoveType statChangeMoveType = StatChangeMoveType.NONE_OR_UNKNOWN;
public StatChange[] statChanges = new StatChange[3];
public StatusMoveType statusMoveType = StatusMoveType.NONE_OR_UNKNOWN;
public StatusType statusType = StatusType.NONE;
public CriticalChance criticalChance = CriticalChance.NORMAL;
public double statusPercentChance;
public double flinchPercentChance;
public int recoilPercent;
public int absorbPercent;
public int priority;
public boolean makesContact;
public boolean isChargeMove;
public boolean isRechargeMove;
public boolean isPunchMove;
public boolean isSoundMove;
public boolean isTrapMove; // True for both binding moves (like Wrap) and trapping moves (like Mean Look)
public int effectIndex;
public int target;
public double hitCount = 1; // not saved, only used in randomized move powers.
public Move() {
// Initialize all statStageChanges to something sensible so that we don't need to have
// each RomHandler mess with them if they don't need to.
for (int i = 0; i < this.statChanges.length; i++) {
this.statChanges[i] = new StatChange();
this.statChanges[i].type = StatChangeType.NONE;
}
}
public boolean hasSpecificStatChange(StatChangeType type, boolean isPositive) {
for (StatChange sc: this.statChanges) {
if (sc.type == type && (isPositive ^ sc.stages < 0)) {
return true;
}
}
return false;
}
public boolean hasBeneficialStatChange() {
return (statChangeMoveType == StatChangeMoveType.DAMAGE_TARGET && statChanges[0].stages < 0) ||
statChangeMoveType == StatChangeMoveType.DAMAGE_USER && statChanges[0].stages > 0;
}
public boolean isGoodDamaging(int perfectAccuracy) {
return (power * hitCount) >= 2 * GlobalConstants.MIN_DAMAGING_MOVE_POWER
|| ((power * hitCount) >= GlobalConstants.MIN_DAMAGING_MOVE_POWER && (hitratio >= 90 || hitratio == perfectAccuracy));
}
public String toString() {
return "#" + number + " " + name + " - Power: " + power + ", Base PP: " + pp + ", Type: " + type + ", Hit%: "
+ (hitratio) + ", Effect: " + effectIndex + ", Priority: " + priority;
}
}
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