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authoraap <aap@papnet.eu>2020-05-10 19:09:49 +0200
committeraap <aap@papnet.eu>2020-05-10 19:09:49 +0200
commit7919b92d286b1bed46e9a2124df512848be7b66d (patch)
tree13ed4f2f8f52f4705e0ada7a850327ac12a6f2aa
parentd9a8bab63131ccbd46420c9950fcaaad95e248aa (diff)
force load weapons as long as we dont stream em yet
-rw-r--r--src/core/Streaming.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index cc746553..4d6ac215 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1331,6 +1331,12 @@ CStreaming::LoadInitialPeds(void)
RequestModel(MI_COP, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
+
+// TODO(MIAMI): remove this hack once we can stream weapons
+ for(int i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i) &&
+ CModelInfo::GetModelInfo(i)->GetModelType() == MITYPE_WEAPON)
+ RequestModel(i, STREAMFLAGS_DONT_REMOVE);
}
void