diff options
author | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
commit | 93ea98520bb652095c9f09ed5032842963e2a86c (patch) | |
tree | 28f7839aa1b94bcddc8f7c5eeb76f01b50cdadd0 | |
parent | c3b6e9da43c1e61a076056feb74aefbecbad39c6 (diff) |
mobile building rendering
-rw-r--r-- | src/core/Frontend.cpp | 23 | ||||
-rw-r--r-- | src/core/re3.cpp | 9 | ||||
-rw-r--r-- | src/extras/custompipes.cpp | 1 | ||||
-rw-r--r-- | src/extras/custompipes.h | 5 | ||||
-rw-r--r-- | src/extras/custompipes_d3d9.cpp | 29 | ||||
-rw-r--r-- | src/extras/custompipes_gl.cpp | 29 | ||||
-rw-r--r-- | src/extras/postfx.h | 8 | ||||
-rw-r--r-- | src/extras/shaders/Makefile | 7 | ||||
-rw-r--r-- | src/extras/shaders/leedsBuilding_VS.hlsl | 1 | ||||
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile.vert | 52 | ||||
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile_VS.cso | bin | 0 -> 808 bytes | |||
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile_VS.hlsl | 64 | ||||
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile_VS.inc | 70 | ||||
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile_vs_gl.inc | 54 |
14 files changed, 327 insertions, 25 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 11488aec..e0428fcf 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -58,6 +58,19 @@ const CRGBA RADIO_SELECTOR_COLOR = SLIDEROFF_COLOR; const CRGBA INACTIVE_RADIO_COLOR(100, 100, 255, 100); const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; +#if 0 +// Mobile +#define DEFAULT_BRIGHTNESS 0x150 +#define MIN_BRIGHTNESS 180 +#define MAX_BRIGHTNESS 700 +#else +// PS2 +// 8 bars (32 step) +#define DEFAULT_BRIGHTNESS 0x120 +#define MIN_BRIGHTNESS 0x80 +#define MAX_BRIGHTNESS 0x180 +#endif + #define MAP_MIN_SIZE 162.f #define MAP_SIZE_TO_ALLOW_X_MOVE 297.f @@ -465,7 +478,7 @@ CMenuManager::CMenuManager() m_PrefsMusicVolume = 49; m_PrefsRadioStation = 0; m_PrefsStereoMono = 1; - m_PrefsBrightness = 256; + m_PrefsBrightness = DEFAULT_BRIGHTNESS; m_PrefsLOD = CRenderer::ms_lodDistScale; m_KeyPressedCode = -1; m_bFrontEnd_ReloadObrTxtGxt = false; @@ -674,8 +687,8 @@ CMenuManager::CheckSliderMovement(int value) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { case MENUACTION_BRIGHTNESS: - m_PrefsBrightness += value * 24.19f; - m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384); + m_PrefsBrightness += value * 32.0f; + m_PrefsBrightness = clamp(m_PrefsBrightness, MIN_BRIGHTNESS, MAX_BRIGHTNESS); break; case MENUACTION_DRAWDIST: if(value > 0) @@ -1464,7 +1477,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_BRIGHTNESS: - ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true); + ProcessSlider((float)(m_PrefsBrightness - MIN_BRIGHTNESS) / (MAX_BRIGHTNESS - MIN_BRIGHTNESS), 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, SCREEN_WIDTH, true); break; case MENUACTION_DRAWDIST: ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, SCREEN_WIDTH, true); @@ -4736,7 +4749,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { - m_PrefsBrightness = 256; + m_PrefsBrightness = DEFAULT_BRIGHTNESS; m_PrefsLOD = 1.2f; #ifdef LEGACY_MENU_OPTIONS m_PrefsVsync = true; diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 53a4396d..58d8cc6b 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -600,6 +600,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVar("Render", "Brightness", &FrontEndMenuManager.m_PrefsBrightness, nil, 16, 0, 700, nil); DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); @@ -630,8 +631,8 @@ extern bool gbRenderWorld2; #endif #ifdef EXTENDED_COLOURFILTER - static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" }; - e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); + static const char *filternames[] = { "None", "PS2" }; + e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_NORMAL, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); @@ -642,6 +643,10 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); #endif #ifdef EXTENDED_PIPELINES + static const char *worldpipenames[] = { "PS2", "Mobile" }; + e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil, + 1, CustomPipes::WORLDPIPE_PS2, CustomPipes::WORLDPIPE_MOBILE, worldpipenames); + DebugMenuEntrySetWrap(e, true); static const char *vehpipenames[] = { "MatFX", "Neo" }; e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil, 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp index 379e7c8a..1d147ed6 100644 --- a/src/extras/custompipes.cpp +++ b/src/extras/custompipes.cpp @@ -370,6 +370,7 @@ AttachVehiclePipe(rw::Clump *clump) * Neo World pipe */ +int32 WorldPipeSwitch = 0; bool LightmapEnable; float LightmapMult = 1.0f; InterpolatedFloat WorldLightmapBlend(1.0f); diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h index aed34520..a80546ef 100644 --- a/src/extras/custompipes.h +++ b/src/extras/custompipes.h @@ -102,6 +102,11 @@ void DestroyVehiclePipe(void); void AttachVehiclePipe(rw::Atomic *atomic); void AttachVehiclePipe(rw::Clump *clump); +enum { + WORLDPIPE_PS2, + WORLDPIPE_MOBILE +}; +extern int32 WorldPipeSwitch; extern bool LightmapEnable; extern float LightmapMult; extern InterpolatedFloat WorldLightmapBlend; diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index c4505b75..2ea2ede0 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -315,6 +315,7 @@ DestroyVehiclePipe(void) */ static void *leedsBuilding_VS; +static void *leedsBuilding_mobile_VS; static void *scale_PS; static void @@ -328,7 +329,10 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) setIndices(header->indexBuffer); setVertexDeclaration(header->vertexDeclaration); - setVertexShader(leedsBuilding_VS); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + setVertexShader(CustomPipes::leedsBuilding_mobile_VS); + else + setVertexShader(CustomPipes::leedsBuilding_VS); setPixelShader(scale_PS); uploadMatrices(atomic->getFrame()->getLTM()); @@ -351,7 +355,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) Material *m = inst->material; float cs = 1.0f; - if(m->texture) + if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; d3ddevice->SetPixelShaderConstantF(PSLOC_colorscale, colorscale, 1); @@ -361,7 +365,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) else d3d::setTexture(0, gpWhiteTexture); // actually we don't even render this - setMaterial(m->color, m->surfaceProps, 0.5f); + setMaterial(m->color, m->surfaceProps, WorldPipeSwitch == WORLDPIPE_PS2 ? 0.5f : 1.0f); SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); @@ -381,6 +385,9 @@ CreateWorldPipe(void) #include "shaders/leedsBuilding_VS.inc" leedsBuilding_VS = rw::d3d::createVertexShader(leedsBuilding_VS_cso); assert(leedsBuilding_VS); +#include "shaders/leedsBuilding_mobile_VS.inc" + leedsBuilding_mobile_VS = rw::d3d::createVertexShader(leedsBuilding_mobile_VS_cso); + assert(leedsBuilding_mobile_VS); #include "shaders/scale_PS.inc" scale_PS = rw::d3d::createPixelShader(scale_PS_cso); assert(scale_PS); @@ -397,6 +404,8 @@ DestroyWorldPipe(void) { rw::d3d::destroyVertexShader(leedsBuilding_VS); leedsBuilding_VS = nil; + rw::d3d::destroyVertexShader(leedsBuilding_mobile_VS); + leedsBuilding_mobile_VS = nil; rw::d3d::destroyPixelShader(scale_PS); scale_PS = nil; @@ -747,7 +756,10 @@ AtomicFirstPass(RpAtomic *atomic, int pass) setStreamSource(0, building->instHeader->vertexStream[0].vertexBuffer, 0, building->instHeader->vertexStream[0].stride); setIndices(building->instHeader->indexBuffer); setVertexDeclaration(building->instHeader->vertexDeclaration); - setVertexShader(CustomPipes::leedsBuilding_VS); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + setVertexShader(CustomPipes::leedsBuilding_mobile_VS); + else + setVertexShader(CustomPipes::leedsBuilding_VS); setPixelShader(CustomPipes::scale_PS); d3ddevice->SetVertexShaderConstantF(VSLOC_combined, (float*)&building->combinedMat, 4); @@ -767,7 +779,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) } float cs = 1.0f; - if(m->texture) + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1); @@ -808,7 +820,10 @@ RenderBlendPass(int pass) using namespace rw::d3d; using namespace rw::d3d9; - setVertexShader(CustomPipes::leedsBuilding_VS); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + setVertexShader(CustomPipes::leedsBuilding_mobile_VS); + else + setVertexShader(CustomPipes::leedsBuilding_VS); setPixelShader(CustomPipes::scale_PS); RGBAf amb, emiss; @@ -842,7 +857,7 @@ RenderBlendPass(int pass) continue; // already done this one float cs = 1.0f; - if(m->texture) // always true + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; d3ddevice->SetPixelShaderConstantF(CustomPipes::PSLOC_colorscale, colorscale, 1); diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 54e212d6..19e37ac1 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -331,6 +331,7 @@ DestroyVehiclePipe(void) */ rw::gl3::Shader *leedsWorldShader; +rw::gl3::Shader *leedsWorldShader_mobile; static void worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -353,7 +354,10 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) InstanceData *inst = header->inst; rw::int32 n = header->numMeshes; - leedsWorldShader->use(); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + CustomPipes::leedsWorldShader_mobile->use(); + else + CustomPipes::leedsWorldShader->use(); RGBAf amb, emiss; amb.red = CTimeCycle::GetAmbientRed(); @@ -372,7 +376,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) m = inst->material; float cs = 1.0f; - if(m->texture) + if(WorldPipeSwitch == WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; glUniform4fv(U(u_colorscale), 1, colorscale); @@ -405,10 +409,14 @@ CreateWorldPipe(void) { #include "shaders/scale_fs_gl.inc" #include "shaders/leedsBuilding_vs_gl.inc" +#include "shaders/leedsBuilding_mobile_vs_gl.inc" const char *vs[] = { shaderDecl, header_vert_src, leedsBuilding_vert_src, nil }; + const char *vs_mobile[] = { shaderDecl, header_vert_src, leedsBuilding_mobile_vert_src, nil }; const char *fs[] = { shaderDecl, header_frag_src, scale_frag_src, nil }; leedsWorldShader = Shader::create(vs, fs); assert(leedsWorldShader); + leedsWorldShader_mobile = Shader::create(vs_mobile, fs); + assert(leedsWorldShader_mobile); } @@ -424,6 +432,8 @@ DestroyWorldPipe(void) { leedsWorldShader->destroy(); leedsWorldShader = nil; + leedsWorldShader_mobile->destroy(); + leedsWorldShader_mobile = nil; ((rw::gl3::ObjPipeline*)worldPipe)->destroy(); worldPipe = nil; @@ -816,8 +826,10 @@ AtomicFirstPass(RpAtomic *atomic, int pass) // alright we're rendering this atomic if(!setupDone){ - CustomPipes::leedsWorldShader->use(); -// defaultShader->use(); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + CustomPipes::leedsWorldShader_mobile->use(); + else + CustomPipes::leedsWorldShader->use(); setWorldMatrix(&building->matrix); #ifdef RW_GL_USE_VAOS glBindVertexArray(building->instHeader->vao); @@ -845,7 +857,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) setMaterial(m->color, m->surfaceProps, 0.5f); float cs = 1.0f; - if(m->texture) + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale); @@ -885,7 +897,10 @@ RenderBlendPass(int pass) using namespace rw; using namespace rw::gl3; - CustomPipes::leedsWorldShader->use(); + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_MOBILE) + CustomPipes::leedsWorldShader_mobile->use(); + else + CustomPipes::leedsWorldShader->use(); RGBAf amb, emiss; amb.red = CTimeCycle::GetAmbientRed(); @@ -926,7 +941,7 @@ RenderBlendPass(int pass) setMaterial(color, m->surfaceProps, 0.5f); float cs = 1.0f; - if(m->texture) // always true + if(CustomPipes::WorldPipeSwitch == CustomPipes::WORLDPIPE_PS2 && m->texture) cs = 255/128.0f; colorscale[0] = colorscale[1] = colorscale[2] = cs; glUniform4fv(U(CustomPipes::u_colorscale), 1, colorscale); diff --git a/src/extras/postfx.h b/src/extras/postfx.h index db702bf3..9538f8e1 100644 --- a/src/extras/postfx.h +++ b/src/extras/postfx.h @@ -7,9 +7,13 @@ class CPostFX public: enum { POSTFX_OFF, - POSTFX_SIMPLE, +// POSTFX_SIMPLE, POSTFX_NORMAL, - POSTFX_MOBILE +// POSTFX_MOBILE + + // not so sensible for the moment + POSTFX_SIMPLE = -1, + POSTFX_MOBILE = -2 }; static RwRaster *pFrontBuffer; static RwRaster *pBackBuffer; diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile index 7fa0f125..87777e74 100644 --- a/src/extras/shaders/Makefile +++ b/src/extras/shaders/Makefile @@ -4,7 +4,7 @@ all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \ neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \ neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \ im2d_UV2_gl.inc screenDroplet_fs_gl.inc \ - leedsBuilding_vs_gl.inc scale_fs_gl.inc \ + leedsBuilding_vs_gl.inc leedsBuilding_mobile_vs_gl.inc scale_fs_gl.inc \ leedsVehicle_vs_gl.inc leedsVehicle_add_gl.inc leedsVehicle_blend_gl.inc im2d_gl.inc: im2d.vert @@ -84,6 +84,11 @@ leedsBuilding_vs_gl.inc: leedsBuilding.vert sed 's/..*/"&\\n"/' leedsBuilding.vert;\ echo ';') >leedsBuilding_vs_gl.inc +leedsBuilding_mobile_vs_gl.inc: leedsBuilding_mobile.vert + (echo 'const char *leedsBuilding_mobile_vert_src =';\ + sed 's/..*/"&\\n"/' leedsBuilding_mobile.vert;\ + echo ';') >leedsBuilding_mobile_vs_gl.inc + scale_fs_gl.inc: scale.frag (echo 'const char *scale_frag_src =';\ sed 's/..*/"&\\n"/' scale.frag;\ diff --git a/src/extras/shaders/leedsBuilding_VS.hlsl b/src/extras/shaders/leedsBuilding_VS.hlsl index 3c40bef1..1ed939cc 100644 --- a/src/extras/shaders/leedsBuilding_VS.hlsl +++ b/src/extras/shaders/leedsBuilding_VS.hlsl @@ -2,7 +2,6 @@ #define surfEmissive (surfProps.w) - float4 emissive : register(c41); float4 ambient : register(c42); diff --git a/src/extras/shaders/leedsBuilding_mobile.vert b/src/extras/shaders/leedsBuilding_mobile.vert new file mode 100644 index 00000000..f06628ee --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile.vert @@ -0,0 +1,52 @@ +uniform vec4 u_amb; +uniform vec4 u_emiss; + +#define surfEmissive (u_surfProps.w) + +#define vertContrast (1.5) +#define vertBrightness (0.25) +#define ambientContrast (1.2) +#define ambientBrightness (0.1) +#define emissiveContrast (1.25) +#define emissiveBrightness (0.05) + + +VSIN(ATTRIB_POS) vec3 in_pos; + +VSOUT vec4 v_color; +VSOUT vec2 v_tex0; +VSOUT float v_fog; + +void +main(void) +{ + vec4 Vertex = u_world * vec4(in_pos, 1.0); + gl_Position = u_proj * u_view * Vertex; + vec3 Normal = mat3(u_world) * in_normal; + + v_tex0 = in_tex0; + + vec4 vertCol = in_color; + vec4 amb = u_amb; + vec4 emiss = u_emiss; + + vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5; + vertCol.xyz += vertBrightness; + vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0)); + + amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5; + amb.xyz += ambientBrightness; + amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0)); + + emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5; + emiss.xyz += emissiveBrightness; + emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0)); + v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz); + v_color.w = vertCol.w; + + + v_color = clamp(v_color, 0.0, 1.0); + v_color.a *= u_matColor.a; + + v_fog = DoFog(gl_Position.w); +} diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.cso b/src/extras/shaders/leedsBuilding_mobile_VS.cso Binary files differnew file mode 100644 index 00000000..c3ac2b9b --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile_VS.cso diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.hlsl b/src/extras/shaders/leedsBuilding_mobile_VS.hlsl new file mode 100644 index 00000000..23accf64 --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile_VS.hlsl @@ -0,0 +1,64 @@ +#include "standardConstants.h" + +#define surfEmissive (surfProps.w) + +#define vertContrast (1.5) +#define vertBrightness (0.25) +#define ambientContrast (1.2) +#define ambientBrightness (0.1) +#define emissiveContrast (1.25) +#define emissiveBrightness (0.05) + +float4 emissive : register(c41); +float4 ambient : register(c42); + +struct VS_in +{ + float4 Position : POSITION; + float3 Normal : NORMAL; + float2 TexCoord : TEXCOORD0; + float4 Prelight : COLOR0; +}; + +struct VS_out { + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; // also fog + float4 Color : COLOR0; +}; + + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + float3 Normal = mul(normalMat, input.Normal); + + output.TexCoord0.xy = input.TexCoord; + + float4 vertCol = input.Prelight; + float4 amb = ambient; + float4 emiss = emissive; + + vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5; + vertCol.xyz += vertBrightness; + vertCol.xyz = max(vertCol.xyz, float3(0.0,0.0,0.0)); + + amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5; + amb.xyz += ambientBrightness; + amb.xyz = max(amb.xyz, float3(0.0,0.0,0.0)); + + emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5; + emiss.xyz += emissiveBrightness; + emiss.xyz = max(emiss.xyz, float3(0.0,0.0,0.0)); + output.Color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz); + output.Color.w = vertCol.w; + + output.Color = clamp(output.Color, 0.0, 1.0); + output.Color.a *= matCol.a; + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} diff --git a/src/extras/shaders/leedsBuilding_mobile_VS.inc b/src/extras/shaders/leedsBuilding_mobile_VS.inc new file mode 100644 index 00000000..1433ca3f --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile_VS.inc @@ -0,0 +1,70 @@ +static unsigned char leedsBuilding_mobile_VS_cso[] = { + 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x42, 0x00, 0x43, 0x54, 0x41, 0x42, + 0x1c, 0x00, 0x00, 0x00, 0xd3, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff, + 0x05, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, + 0xcc, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x02, 0x00, 0x2a, 0x00, + 0x01, 0x00, 0xaa, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x98, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, + 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x08, 0x80, + 0x02, 0x00, 0xff, 0x90, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x06, 0x00, 0x00, 0xa0, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x08, 0xd0, 0x00, 0x00, 0xff, 0x80, + 0x0c, 0x00, 0xff, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0xd0, + 0x00, 0x00, 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, + 0x00, 0x00, 0x55, 0x90, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, + 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, + 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x03, 0x00, 0xe4, 0xa0, + 0x00, 0x00, 0xff, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, + 0x01, 0x00, 0x01, 0x80, 0x00, 0x00, 0xff, 0x80, 0x0e, 0x00, 0x55, 0xa1, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0xc0, 0x00, 0x00, 0xe4, 0x80, + 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x0e, 0x00, 0xaa, 0xa0, 0x0b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, + 0x00, 0x00, 0x00, 0x80, 0x0e, 0x00, 0xff, 0xa0, 0x0a, 0x00, 0x00, 0x03, + 0x00, 0x00, 0x04, 0xe0, 0x00, 0x00, 0x00, 0x80, 0x06, 0x00, 0x00, 0xa0, + 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0x90, + 0xff, 0xff, 0x00, 0x00 +}; diff --git a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc b/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc new file mode 100644 index 00000000..56bb8a80 --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc @@ -0,0 +1,54 @@ +const char *leedsBuilding_mobile_vert_src = +"uniform vec4 u_amb;\n" +"uniform vec4 u_emiss;\n" + +"#define surfEmissive (u_surfProps.w)\n" + +"#define vertContrast (1.5)\n" +"#define vertBrightness (0.25)\n" +"#define ambientContrast (1.2)\n" +"#define ambientBrightness (0.1)\n" +"#define emissiveContrast (1.25)\n" +"#define emissiveBrightness (0.05)\n" + + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec4 vertCol = in_color;\n" +" vec4 amb = u_amb;\n" +" vec4 emiss = u_emiss;\n" + +" vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;\n" +" vertCol.xyz += vertBrightness;\n" +" vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));\n" +" \n" +" amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;\n" +" amb.xyz += ambientBrightness;\n" +" amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));\n" +" \n" +" emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;\n" +" emiss.xyz += emissiveBrightness;\n" +" emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));\n" +" v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);\n" +" v_color.w = vertCol.w;\n" + + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color.a *= u_matColor.a;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |