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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-26 08:15:18 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-26 08:15:18 +0300 |
commit | a94812b28dd4fff7bcb8ef054ce0b1a350ac219c (patch) | |
tree | d68f2460274f57ab498a6bd946536f659209c948 | |
parent | 8de1ffb84db0459aa43b68220a122a535e2aaf6a (diff) |
Fix acceleration sound on exiting the vehicle
-rw-r--r-- | src/audio/AudioLogic.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 3d7cb62f..606e9c22 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2025,7 +2025,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh CurrentPretendGear = 1; bHandbrakeOnLastFrame = FALSE; } +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) { +#else if (CReplay::IsPlayingBack()) { +#endif accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { |