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authorwithmorten <morten.with@gmail.com>2021-07-08 01:40:58 +0200
committerwithmorten <morten.with@gmail.com>2021-07-08 01:40:58 +0200
commitf9a2f1daf75d5235742917359d3ec10395d46bbc (patch)
tree00e4df185b9834b36a09fe22b6374854993e71b1
parentdadc56ccf9c334b2c5408886a79ad4d8f8c52b1b (diff)
fix macro redefinition warnings on win-glfw build
-rw-r--r--src/audio/sampman_miles.cpp1
-rw-r--r--src/control/Script.cpp3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 362da433..e820864c 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS
#include "common.h"
#ifdef AUDIO_MSS
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 5598f3c9..1517ec52 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1770,8 +1770,9 @@ void CRunningScript::Init()
int scriptToLoad = 0;
#ifdef _WIN32
-#include <Windows.h>
+extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int);
#endif
+
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking