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authorSergeanur <s.anureev@yandex.ua>2020-11-23 18:59:50 +0200
committerSergeanur <s.anureev@yandex.ua>2020-11-23 18:59:50 +0200
commit833bf4a619c7bd40ea69731abe3d31770815d863 (patch)
treed351d9d80d332118621b9023fbe176928fe8e2b9 /README.md
parentb6da31cfaa021559939ed596d18a27f4db6acebc (diff)
Add some TODO stubs for unused code to be reversed
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@@ -40,7 +40,15 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD
### Unreversed / incomplete classes (at least the ones we know)
The following classes have only unused or practically unused code left:
```
-CCullZone - only mobile stuff
-CCullZones - only mobile stuff
+CMemoryHeap - only on PS2
+NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover)
+PedDebug.cpp - only on mobile (debug code)
+HandlingMgr.cpp - debug functions from mobile
+CVehicle::ProcessBikeWheel - early bike code (only on mobile)
+CAutomobile::DebugCode - debug function from mobile
+CBoat::DebugCode - debug function from mobile
+CBoat::ModifyHandlingValue - debug function from mobile
+CBoat::DisplayHandlingData - debug function from mobile
+TexturePools - only on PC (slight RW modification that we don't actually need)
```