diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-11-23 18:59:50 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-23 18:59:50 +0200 |
commit | 833bf4a619c7bd40ea69731abe3d31770815d863 (patch) | |
tree | d351d9d80d332118621b9023fbe176928fe8e2b9 /README.md | |
parent | b6da31cfaa021559939ed596d18a27f4db6acebc (diff) |
Add some TODO stubs for unused code to be reversed
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -40,7 +40,15 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD ### Unreversed / incomplete classes (at least the ones we know) The following classes have only unused or practically unused code left: ``` -CCullZone - only mobile stuff -CCullZones - only mobile stuff +CMemoryHeap - only on PS2 +NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) +PedDebug.cpp - only on mobile (debug code) +HandlingMgr.cpp - debug functions from mobile +CVehicle::ProcessBikeWheel - early bike code (only on mobile) +CAutomobile::DebugCode - debug function from mobile +CBoat::DebugCode - debug function from mobile +CBoat::ModifyHandlingValue - debug function from mobile +CBoat::DisplayHandlingData - debug function from mobile +TexturePools - only on PC (slight RW modification that we don't actually need) ``` |