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authoraap <aap@papnet.eu>2019-06-17 00:16:38 +0200
committeraap <aap@papnet.eu>2019-06-17 00:23:19 +0200
commit0add48abf589330ae6fe11e304c111d9f52ce009 (patch)
treee9f4374bf520a2fdfb9f3d66cd4ed0aa822a020b /src/Pad.h
parente8c5f7da528ae8ddb5bf77671e3b95323fd7e975 (diff)
got rid of upper case types
Diffstat (limited to 'src/Pad.h')
-rw-r--r--src/Pad.h368
1 files changed, 184 insertions, 184 deletions
diff --git a/src/Pad.h b/src/Pad.h
index 446007c2..9180be26 100644
--- a/src/Pad.h
+++ b/src/Pad.h
@@ -78,16 +78,16 @@ class CMouseControllerState
public:
//uint32 btns; // bit 0-2 button 1-3
- Bool LMB;
- Bool RMB;
- Bool MMB;
- Bool WHEELUP;
- Bool WHEELDN;
- Bool MXB1;
- Bool MXB2;
+ bool LMB;
+ bool RMB;
+ bool MMB;
+ bool WHEELUP;
+ bool WHEELDN;
+ bool MXB1;
+ bool MXB2;
char _pad0;
- Float x, y;
+ float x, y;
CMouseControllerState();
void Clear();
@@ -98,8 +98,8 @@ VALIDATE_SIZE(CMouseControllerState, 0x10);
class CMousePointerStateHelper
{
public:
- Bool bInvertHorizontally;
- Bool bInvertVertically;
+ bool bInvertHorizontally;
+ bool bInvertVertically;
CMouseControllerState GetMouseSetUp();
};
@@ -112,52 +112,52 @@ extern CMousePointerStateHelper &MousePointerStateHelper;
class CKeyboardState
{
public:
- Int16 F[12];
- Int16 VK_KEYS[256];
- Int16 ESC;
- Int16 INS;
- Int16 DEL;
- Int16 HOME;
- Int16 END;
- Int16 PGUP;
- Int16 PGDN;
- Int16 UP;
- Int16 DOWN;
- Int16 LEFT;
- Int16 RIGHT;
- Int16 SCROLLLOCK;
- Int16 PAUSE;
- Int16 NUMLOCK;
- Int16 DIV;
- Int16 MUL;
- Int16 SUB;
- Int16 ADD;
- Int16 ENTER;
- Int16 DECIMAL;
- Int16 NUM1;
- Int16 NUM2;
- Int16 NUM3;
- Int16 NUM4;
- Int16 NUM5;
- Int16 NUM6;
- Int16 NUM7;
- Int16 NUM8;
- Int16 NUM9;
- Int16 NUM0;
- Int16 BACKSP;
- Int16 TAB;
- Int16 CAPSLOCK;
- Int16 EXTENTER;
- Int16 LSHIFT;
- Int16 RSHIFT;
- Int16 SHIFT;
- Int16 LCTRL;
- Int16 RCTRL;
- Int16 LALT;
- Int16 RALT;
- Int16 LWIN;
- Int16 RWIN;
- Int16 APPS;
+ int16 F[12];
+ int16 VK_KEYS[256];
+ int16 ESC;
+ int16 INS;
+ int16 DEL;
+ int16 HOME;
+ int16 END;
+ int16 PGUP;
+ int16 PGDN;
+ int16 UP;
+ int16 DOWN;
+ int16 LEFT;
+ int16 RIGHT;
+ int16 SCROLLLOCK;
+ int16 PAUSE;
+ int16 NUMLOCK;
+ int16 DIV;
+ int16 MUL;
+ int16 SUB;
+ int16 ADD;
+ int16 ENTER;
+ int16 DECIMAL;
+ int16 NUM1;
+ int16 NUM2;
+ int16 NUM3;
+ int16 NUM4;
+ int16 NUM5;
+ int16 NUM6;
+ int16 NUM7;
+ int16 NUM8;
+ int16 NUM9;
+ int16 NUM0;
+ int16 BACKSP;
+ int16 TAB;
+ int16 CAPSLOCK;
+ int16 EXTENTER;
+ int16 LSHIFT;
+ int16 RSHIFT;
+ int16 SHIFT;
+ int16 LCTRL;
+ int16 RCTRL;
+ int16 LALT;
+ int16 RALT;
+ int16 LWIN;
+ int16 RWIN;
+ int16 APPS;
void Clear();
};
@@ -185,12 +185,12 @@ public:
int16 Phase;
int16 Mode;
int16 ShakeDur;
- UInt8 ShakeFreq;
+ uint8 ShakeFreq;
int8 bHornHistory[5];
- UInt8 iCurrHornHistory;
- Bool DisablePlayerControls;
+ uint8 iCurrHornHistory;
+ bool DisablePlayerControls;
int8 bApplyBrakes;
- Char _unk[12]; //int32 unk[3];
+ char _unk[12]; //int32 unk[3];
char _pad0[3];
int32 LastTimeTouched;
int32 AverageWeapon;
@@ -199,14 +199,14 @@ public:
CPad() { }
~CPad() { }
- static Bool &bDisplayNoControllerMessage;
- static Bool &bObsoleteControllerMessage;
- static Bool &m_bMapPadOneToPadTwo;
+ static bool &bDisplayNoControllerMessage;
+ static bool &bObsoleteControllerMessage;
+ static bool &m_bMapPadOneToPadTwo;
static CKeyboardState &OldKeyState;
static CKeyboardState &NewKeyState;
static CKeyboardState &TempKeyState;
- static Char KeyBoardCheatString[18];
+ static char KeyBoardCheatString[18];
static CMouseControllerState &OldMouseControllerState;
static CMouseControllerState &NewMouseControllerState;
static CMouseControllerState &PCTempMouseControllerState;
@@ -214,150 +214,150 @@ public:
- void Clear(Bool bResetPlayerControls);
+ void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
- void StartShake(Int16 nDur, UInt8 nFreq);
- void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
- void StartShake_Train(Float fX, Float fY);
- void AddToPCCheatString(Char c);
+ void StartShake(int16 nDur, uint8 nFreq);
+ void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
+ void StartShake_Train(float fX, float fY);
+ void AddToPCCheatString(char c);
static void UpdatePads(void);
void ProcessPCSpecificStuff(void);
- void Update(Int16 unk);
+ void Update(int16 unk);
static void DoCheats(void);
- void DoCheats(Int16 unk);
+ void DoCheats(int16 unk);
static void StopPadsShaking(void);
- void StopShaking(Int16 unk);
+ void StopShaking(int16 unk);
- static CPad *GetPad(Int32 pad);
+ static CPad *GetPad(int32 pad);
- Int16 GetSteeringLeftRight(void);
- Int16 GetSteeringUpDown(void);
- Int16 GetCarGunUpDown(void);
- Int16 GetCarGunLeftRight(void);
- Int16 GetPedWalkLeftRight(void);
- Int16 GetPedWalkUpDown(void);
- Int16 GetAnalogueUpDown(void);
- Bool GetLookLeft(void);
- Bool GetLookRight(void);
- Bool GetLookBehindForCar(void);
- Bool GetLookBehindForPed(void);
- Bool GetHorn(void);
- Bool HornJustDown(void);
- Bool GetCarGunFired(void);
- Bool CarGunJustDown(void);
- Int16 GetHandBrake(void);
- Int16 GetBrake(void);
- Bool GetExitVehicle(void);
- Bool ExitVehicleJustDown(void);
- Int32 GetWeapon(void);
- Bool WeaponJustDown(void);
- Int16 GetAccelerate(void);
- Bool CycleCameraModeUpJustDown(void);
- Bool CycleCameraModeDownJustDown(void);
- Bool ChangeStationJustDown(void);
- Bool CycleWeaponLeftJustDown(void);
- Bool CycleWeaponRightJustDown(void);
- Bool GetTarget(void);
- Bool TargetJustDown(void);
- Bool JumpJustDown(void);
- Bool GetSprint(void);
- Bool ShiftTargetLeftJustDown(void);
- Bool ShiftTargetRightJustDown(void);
- Bool GetAnaloguePadUp(void);
- Bool GetAnaloguePadDown(void);
- Bool GetAnaloguePadLeft(void);
- Bool GetAnaloguePadRight(void);
- Bool GetAnaloguePadLeftJustUp(void);
- Bool GetAnaloguePadRightJustUp(void);
- Bool ForceCameraBehindPlayer(void);
- Bool SniperZoomIn(void);
- Bool SniperZoomOut(void);
- Int16 SniperModeLookLeftRight(void);
- Int16 SniperModeLookUpDown(void);
- Int16 LookAroundLeftRight(void);
- Int16 LookAroundUpDown(void);
+ int16 GetSteeringLeftRight(void);
+ int16 GetSteeringUpDown(void);
+ int16 GetCarGunUpDown(void);
+ int16 GetCarGunLeftRight(void);
+ int16 GetPedWalkLeftRight(void);
+ int16 GetPedWalkUpDown(void);
+ int16 GetAnalogueUpDown(void);
+ bool GetLookLeft(void);
+ bool GetLookRight(void);
+ bool GetLookBehindForCar(void);
+ bool GetLookBehindForPed(void);
+ bool GetHorn(void);
+ bool HornJustDown(void);
+ bool GetCarGunFired(void);
+ bool CarGunJustDown(void);
+ int16 GetHandBrake(void);
+ int16 GetBrake(void);
+ bool GetExitVehicle(void);
+ bool ExitVehicleJustDown(void);
+ int32 GetWeapon(void);
+ bool WeaponJustDown(void);
+ int16 GetAccelerate(void);
+ bool CycleCameraModeUpJustDown(void);
+ bool CycleCameraModeDownJustDown(void);
+ bool ChangeStationJustDown(void);
+ bool CycleWeaponLeftJustDown(void);
+ bool CycleWeaponRightJustDown(void);
+ bool GetTarget(void);
+ bool TargetJustDown(void);
+ bool JumpJustDown(void);
+ bool GetSprint(void);
+ bool ShiftTargetLeftJustDown(void);
+ bool ShiftTargetRightJustDown(void);
+ bool GetAnaloguePadUp(void);
+ bool GetAnaloguePadDown(void);
+ bool GetAnaloguePadLeft(void);
+ bool GetAnaloguePadRight(void);
+ bool GetAnaloguePadLeftJustUp(void);
+ bool GetAnaloguePadRightJustUp(void);
+ bool ForceCameraBehindPlayer(void);
+ bool SniperZoomIn(void);
+ bool SniperZoomOut(void);
+ int16 SniperModeLookLeftRight(void);
+ int16 SniperModeLookUpDown(void);
+ int16 LookAroundLeftRight(void);
+ int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
- static Char *EditString(Char *pStr, Int32 nSize);
- static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
+ static char *EditString(char *pStr, int32 nSize);
+ static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
// mouse
- inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+ inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
// keyboard
- inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
- inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
- inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
- inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
- inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
- inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
- inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
- inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
- inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
- inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
- inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
- inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
- inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
- inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
- inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
- inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
- inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
- inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
- inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
- inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
- inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
- inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
- inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
- inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
- inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
- inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
- inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
- inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
- inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
- inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
- inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
- inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
- inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
- inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
- inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
- inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
- inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
- inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
- inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
- inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
- inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
- inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
- inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+ inline bool GetCharJustDown(char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
+ inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
// pad
- inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
- inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
- inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
- inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
- inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
- inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
- inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
- inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
- inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
- inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
- inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
- inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+ inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
- inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
- inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+ inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
VALIDATE_SIZE(CPad, 0xFC);