diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-04-11 13:21:21 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-11 13:21:21 +0300 |
commit | 0ddc04743cf119751e61ad7bec73b721116b3c03 (patch) | |
tree | 75bf39c19b98c2320aa14388bc81af2b905b94b0 /src/animation/CutsceneMgr.cpp | |
parent | f1413c477692b935b14e8ef69ea8e4aeb3dd2e7f (diff) |
Fix cutscene camera latency
Diffstat (limited to 'src/animation/CutsceneMgr.cpp')
-rw-r--r-- | src/animation/CutsceneMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 0e35599b..6f8e9790 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -410,7 +410,7 @@ CCutsceneMgr::Update(void) if (!ms_running) return; - ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; + ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { if (CPad::GetPad(0)->GetCrossJustDown() || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) |