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authorSergeanur <s.anureev@yandex.ua>2021-07-26 04:18:41 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-26 04:34:55 +0300
commita064b3a687b6ba4b112eaf1e69738b27358baabf (patch)
treeb2c214a4b9d27e10d99264b9d3ac742db9d202e2 /src/audio/AudioCollision.cpp
parent3adf37a3a94d1a7d2cbef5156b9b17f11b01b551 (diff)
Audio changes:
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r--src/audio/AudioCollision.cpp409
1 files changed, 195 insertions, 214 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index fd819641..cfd13fb6 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -10,20 +10,39 @@
const int CollisionSoundIntensity = 60;
-cAudioCollisionManager::cAudioCollisionManager()
+void
+cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float velocity)
{
- m_sQueue.m_pEntity1 = nil;
- m_sQueue.m_pEntity2 = nil;
- m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
- m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
- m_sQueue.m_fIntensity2 = 0.0f;
- m_sQueue.m_fIntensity1 = 0.0f;
- m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ float distSquared;
+ CVector v1;
+ CVector v2;
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+ if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
+ (velocity < 0.0016f && collisionPower < 0.01f))
+ return;
- m_bCollisionsInQueue = 0;
+ if(entity1->IsBuilding()) {
+ v1 = v2 = entity2->GetPosition();
+ } else if(entity2->IsBuilding()) {
+ v1 = v2 = entity1->GetPosition();
+ } else {
+ v1 = entity1->GetPosition();
+ v2 = entity2->GetPosition();
+ }
+ CVector pos = (v1 + v2) * 0.5f;
+ distSquared = GetDistanceSquared(pos);
+ if(distSquared < SQR(CollisionSoundIntensity)) {
+ m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
+ m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
+ m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
+ m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
+ m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
+ m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
+ m_sCollisionManager.m_sQueue.m_vecPosition = pos;
+ m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
+ m_sCollisionManager.AddCollisionToRequestedQueue();
+ }
}
void
@@ -55,133 +74,71 @@ cAudioCollisionManager::AddCollisionToRequestedQueue()
m_bIndicesTable[i] = collisionsIndex;
}
-float
-cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
-{
- return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
-}
-
-float
-cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
+void
+cAudioManager::ServiceCollisions()
{
- float result;
-
- switch(a) {
- case SURFACE_DEFAULT:
- case SURFACE_TARMAC:
- case SURFACE_PAVEMENT:
- case SURFACE_STEEP_CLIFF:
- case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
- case SURFACE_GRASS:
- case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
- case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_TRANSPARENT_CLOTH:
- case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_SCAFFOLD_POLE:
- case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
- case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_RUBBER:
- case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
- case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
- default: result = 0.f; break;
- }
+ int i, j;
+ bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
+ bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
- return result;
-}
+ m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
-float
-cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
-{
- float e;
- e = a;
- if(a <= b) return 0.0f;
- if(c <= a) e = c;
- return (e - b) / d;
-}
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
-uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
-{
- uint8 surface1 = audioCollision.m_bSurface1;
- uint8 surface2 = audioCollision.m_bSurface2;
- int32 vol;
- float ratio;
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
+ && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
+ ) {
+ abRepeatedCollision1[index] = TRUE;
+ abRepeatedCollision2[j] = TRUE;
+ m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
+ break;
+ }
+ }
+ }
- if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
- surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
- vol = 50.f * ratio;
- } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
- ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
- } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
- surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
- return 0;
- } else {
- ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
+ for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
+ if (!abRepeatedCollision2[i]) {
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
+ m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
+ m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
+ }
}
- if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
- return vol;
-}
-void
-cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
-{
- if(col.m_fIntensity2 > 0.0016f) {
- uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
- m_sQueueSample.m_nVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nCounter = counter;
- m_sQueueSample.m_vecPos = col.m_vecPosition;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = FALSE;
- m_sQueueSample.m_nReleasingVolumeModificator = 7;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
- m_sQueueSample.m_nReleasingVolumeDivider = 5;
- m_sQueueSample.m_bReverbFlag = TRUE;
- m_sQueueSample.m_bRequireReflection = FALSE;
- AddSampleToRequestedQueue();
+ for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
+ int index = m_sCollisionManager.m_bIndicesTable[i];
+ if (!abRepeatedCollision1[index]) {
+ for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
+ if (!abRepeatedCollision2[j]) {
+ m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
+ m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
+ m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
+ break;
+ }
}
+ SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
+ SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
}
}
+
+ for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
+ m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
+ m_sCollisionManager.m_bCollisionsInQueue = 0;
}
+
static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
SFX_COL_TARMAC_1,
SFX_COL_GRASS_1,
@@ -219,9 +176,8 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
void
cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
{
-
- int16 s1;
- int16 s2;
+ uint16 s1;
+ uint16 s2;
int32 emittingVol;
float ratio;
@@ -321,101 +277,126 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
}
void
-cAudioManager::ServiceCollisions()
+cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
{
- int i, j;
- bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
- bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
-
- m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
-
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
-
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
- && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
- ) {
- abRepeatedCollision1[index] = TRUE;
- abRepeatedCollision2[j] = TRUE;
- m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
- SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
- break;
+ if(col.m_fIntensity2 > 0.0016f) {
+ uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
+ m_sQueueSample.m_nVolume =
+ ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_vecPos = col.m_vecPosition;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = FALSE;
+ m_sQueueSample.m_nReleasingVolumeModificator = 7;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
+ m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_nReleasingVolumeDivider = 5;
+ m_sQueueSample.m_bReverbFlag = TRUE;
+ m_sQueueSample.m_bRequireReflection = FALSE;
+ AddSampleToRequestedQueue();
}
}
}
+}
- for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!abRepeatedCollision2[i]) {
- m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
- m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
- }
+uint32
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
+{
+ uint8 surface1 = audioCollision.m_bSurface1;
+ uint8 surface2 = audioCollision.m_bSurface2;
+ int32 vol;
+ float ratio;
+
+ if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
+ surface2 == SURFACE_HEDGE) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_RAIN;
+ m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
+ surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
+ return 0;
+ } else {
+ ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
}
+ if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
+ return vol;
+}
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!abRepeatedCollision1[index]) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (!abRepeatedCollision2[j]) {
- m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
- break;
- }
- }
- SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
- SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
- }
+float
+cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
+{
+ switch(a) {
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
+ case SURFACE_GRASS:
+ case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
+ case SURFACE_GRAVEL: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
+ case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
+ case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
+ case SURFACE_GLASS: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f);
+ case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
+ case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_METAL_GATE: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
+ case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
+ case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
+ case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
+ case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
+ case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f);
+ case SURFACE_SAND: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
+ case SURFACE_WATER: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
+ case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
+ case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
+ case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
+ case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f);
+ case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f);
+ case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f);
+ case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f);
}
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
- m_sCollisionManager.m_bCollisionsInQueue = 0;
+ return 0.f;
}
-void
-cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float velocity)
+float
+cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c)
{
- float distSquared;
- CVector v1;
- CVector v2;
-
- if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
- (velocity < 0.0016f && collisionPower < 0.01f))
- return;
+ return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
+}
- if(entity1->IsBuilding()) {
- v1 = v2 = entity2->GetPosition();
- } else if(entity2->IsBuilding()) {
- v1 = v2 = entity1->GetPosition();
- } else {
- v1 = entity1->GetPosition();
- v2 = entity2->GetPosition();
- }
- CVector pos = (v1 + v2) * 0.5f;
- distSquared = GetDistanceSquared(pos);
- if(distSquared < SQR(CollisionSoundIntensity)) {
- m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
- m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
- m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
- m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
- m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
- m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
- m_sCollisionManager.m_sQueue.m_vecPosition = pos;
- m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
- m_sCollisionManager.AddCollisionToRequestedQueue();
- }
+float
+cAudioManager::GetCollisionRatio(float a, float b, float c, float d)
+{
+ float e;
+ e = a;
+ if(a <= b) return 0.0f;
+ if(c <= a) e = c;
+ return (e - b) / d;
}