diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-05-18 20:17:24 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-18 20:17:24 +0300 |
commit | e891cf858f7d2a7c5bbb4ff46400508ffbe3c8b9 (patch) | |
tree | 90e9c5f9adf97940a464842beb621e20d0967142 /src/audio/AudioLogic.cpp | |
parent | b05e6632be98878c6c1f720ba4b7110f6539239b (diff) |
Remove MAX_VOLUME dups
Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 133 |
1 files changed, 66 insertions, 67 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 2a6581ee..6f1a3432 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -41,7 +41,6 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; -const int maxVolume = 127; uint32 gPornNextTime; uint32 gSawMillNextTime; @@ -207,8 +206,8 @@ cAudioManager::ProcessSpecial() if (m_nUserPause) { if (!m_nPreviousUserPause) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); - SampleManager.SetEffectsFadeVolume(maxVolume); - SampleManager.SetMusicFadeVolume(maxVolume); + SampleManager.SetEffectsFadeVolume(MAX_VOLUME); + SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { if (m_nPreviousUserPause) { @@ -2566,7 +2565,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) float dist; float baseDist; int32 emittingVol; - static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; + static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; @@ -2691,15 +2690,15 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if (modificator > 1.0f) modificator = 1.0f; - if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if (modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; - vol = modificator * 5.f * maxVolume; + vol = modificator * 5.f * MAX_VOLUME; engineFreq = modificator * 5.f * 6050.f + 16000; } else { whineSoundFreq = 44100; engineFreq = 22050; - vol = maxVolume; + vol = MAX_VOLUME; } SetupJumboEngineSound(vol, engineFreq); SetupJumboWhineSound(18, whineSoundFreq); @@ -2712,8 +2711,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) { const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if (SetupJumboEngineSound(maxVolume, 22050)) + if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) { + if (SetupJumboEngineSound(MAX_VOLUME, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } @@ -2721,7 +2720,7 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) void cAudioManager::ProcessJumboFlying() { - if (SetupJumboFlySound(maxVolume)) + if (SetupJumboFlySound(MAX_VOLUME)) SetupJumboEngineSound(63, 22050); } @@ -2731,7 +2730,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; if (SetupJumboFlySound(107.f * modificator + 20)) { if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { - SetupJumboEngineSound(maxVolume, 22050); + SetupJumboEngineSound(MAX_VOLUME, 22050); SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } @@ -2742,7 +2741,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) { if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); - SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); + SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); } } @@ -2906,7 +2905,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_nOffset = maxVolume; + m_sQueueSample.m_nOffset = MAX_VOLUME; AddSampleToRequestedQueue(); } return true; @@ -3795,11 +3794,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: - emittingVol = maxVolume; + emittingVol = MAX_VOLUME; break; default: if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) - emittingVol = maxVolume; + emittingVol = MAX_VOLUME; else emittingVol = 31; break; @@ -6265,7 +6264,7 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; - AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume; + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; switch (sampleIndex) { case SFX_POLICE_HELI_1: @@ -6376,7 +6375,7 @@ cAudioManager::ProcessExplosions(int32 explosion) distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -6384,7 +6383,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6580,7 +6579,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -6777,7 +6776,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6787,7 +6786,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6797,7 +6796,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6807,7 +6806,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6817,7 +6816,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6827,7 +6826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6837,7 +6836,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6847,7 +6846,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6857,7 +6856,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6867,7 +6866,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6877,7 +6876,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6887,7 +6886,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6897,7 +6896,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6907,7 +6906,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6917,7 +6916,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6927,7 +6926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6937,7 +6936,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6947,7 +6946,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6957,7 +6956,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6967,7 +6966,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6977,7 +6976,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6987,7 +6986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -6997,7 +6996,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7007,7 +7006,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7017,7 +7016,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7027,7 +7026,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7037,7 +7036,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7047,7 +7046,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7057,7 +7056,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7067,7 +7066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7209,7 +7208,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7219,7 +7218,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7259,7 +7258,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7269,7 +7268,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7279,7 +7278,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7289,7 +7288,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7304,7 +7303,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7315,7 +7314,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7325,7 +7324,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7335,7 +7334,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; + emittingVolume = MAX_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7429,7 +7428,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 0; @@ -7438,7 +7437,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; @@ -8155,7 +8154,7 @@ cAudioManager::ProcessFrontEnd() if (stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset; + m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset; AddSampleToRequestedQueue(); } } @@ -8224,7 +8223,7 @@ cAudioManager::ProcessProjectiles() if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_ROCKETLAUNCHER: - emittingVol = maxVolume; + emittingVol = MAX_VOLUME; m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -8498,7 +8497,7 @@ void cAudioManager::ProcessBridgeMotor() { if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name @@ -8507,7 +8506,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -8540,7 +8539,7 @@ cAudioManager::ProcessBridgeOneShots() } } if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -8548,7 +8547,7 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; 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