diff options
author | Filip Gawin <filip.gawin@zoho.com> | 2019-10-27 18:39:17 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-10-27 22:46:37 +0100 |
commit | a2e59564c858d3befff922692cd38d27ef25c11b (patch) | |
tree | 67153db4a995462c8ea1ade40d9d4a28e0c1f057 /src/audio/AudioManager.h | |
parent | cce3aac4c3ea654f943b8b4b9cb81a733ad2a87b (diff) |
Implement PreloadMissionAudio + small fixes
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 2a4fcb2c..30f411a7 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -576,8 +576,8 @@ public: void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; // ok - void PreloadMissionAudio(char *); // todo + void PreInitialiseGameSpecificSetup() const; /// ok + void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo |