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authorFilip Gawin <filip.gawin@zoho.com>2019-10-27 18:39:17 +0100
committerFilip Gawin <filip.gawin@zoho.com>2019-10-27 22:46:37 +0100
commita2e59564c858d3befff922692cd38d27ef25c11b (patch)
tree67153db4a995462c8ea1ade40d9d4a28e0c1f057 /src/audio/AudioManager.h
parentcce3aac4c3ea654f943b8b4b9cb81a733ad2a87b (diff)
Implement PreloadMissionAudio + small fixes
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 2a4fcb2c..30f411a7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -576,8 +576,8 @@ public:
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const; // ok
- void PreloadMissionAudio(char *); // todo
+ void PreInitialiseGameSpecificSetup() const; /// ok
+ void PreloadMissionAudio(const char *name); /// ok
void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo