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author | Sergeanur <s.anureev@yandex.ua> | 2020-01-25 12:41:22 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-01-25 12:48:27 +0200 |
commit | da253837d162686627c64f0faaedd5549db444da (patch) | |
tree | d061108eccd39287c37ec09aa00af1eac5298b56 /src/audio/DMAudio.cpp | |
parent | 6ff06ff7c6d515533d8c18d1ce673c78a18695e2 (diff) |
audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
Diffstat (limited to 'src/audio/DMAudio.cpp')
-rw-r--r-- | src/audio/DMAudio.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 8b4de961..25b20179 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -3,6 +3,7 @@ #include "DMAudio.h" #include "MusicManager.h" #include "AudioManager.h" +#include "AudioScriptObject.h" #include "sampman.h" cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; |