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authorSergeanur <s.anureev@yandex.ua>2020-01-25 12:41:22 +0200
committerSergeanur <s.anureev@yandex.ua>2020-01-25 12:48:27 +0200
commitda253837d162686627c64f0faaedd5549db444da (patch)
treed061108eccd39287c37ec09aa00af1eac5298b56 /src/audio/DMAudio.cpp
parent6ff06ff7c6d515533d8c18d1ce673c78a18695e2 (diff)
audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
Diffstat (limited to 'src/audio/DMAudio.cpp')
-rw-r--r--src/audio/DMAudio.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 8b4de961..25b20179 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -3,6 +3,7 @@
#include "DMAudio.h"
#include "MusicManager.h"
#include "AudioManager.h"
+#include "AudioScriptObject.h"
#include "sampman.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;