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authorSergeanur <s.anureev@yandex.ua>2020-05-27 20:48:47 +0300
committerSergeanur <s.anureev@yandex.ua>2020-05-27 20:48:47 +0300
commit3a5a12288755a90cf274b04c591e4ba38bf8f1c7 (patch)
treec6fd28ba12923a7190e4f409691d5b7318adfc1e /src/audio/MusicManager.cpp
parent1af4edd43a902b127b4c4f0f5bdd6596c886214d (diff)
Fix city sound playing on restarting a new game
Diffstat (limited to 'src/audio/MusicManager.cpp')
-rw-r--r--src/audio/MusicManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 8e8e9c24..b8d6dc03 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle();
if (veh != nil){
if (UsesPoliceRadio(veh)) {
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO;
return m_nRadioInCar;
} else return veh->m_nRadioStation;
}
}
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}