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authorSergeanur <s.anureev@yandex.ua>2021-07-23 21:07:44 +0300
committerSergeanur <s.anureev@yandex.ua>2021-07-31 20:32:13 +0300
commit835fa4e74b1014ca1ccef83979f039cafb75e3a4 (patch)
tree510307535d59673ac5aea45b8ac834bf53489f67 /src/audio
parent30061396e8fb5afb003cb686e3b2d8665145c76f (diff)
Make cars and peds to not despawn when you look away
# Conflicts: # src/control/CarCtrl.cpp # src/core/config.h # src/peds/Population.cpp
Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/DMAudio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index f5b08c71..3843007d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -65,7 +65,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
void
cDMAudio::SetOutputMode(bool8 surround)
{
- return AudioManager.SetOutputMode(surround);
+ AudioManager.SetOutputMode(surround);
}
void