diff options
author | Sergeanur <s.anureev@yandex.ua> | 2021-07-23 21:07:44 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-31 20:32:13 +0300 |
commit | 835fa4e74b1014ca1ccef83979f039cafb75e3a4 (patch) | |
tree | 510307535d59673ac5aea45b8ac834bf53489f67 /src/audio | |
parent | 30061396e8fb5afb003cb686e3b2d8665145c76f (diff) |
Make cars and peds to not despawn when you look away
# Conflicts:
# src/control/CarCtrl.cpp
# src/core/config.h
# src/peds/Population.cpp
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/DMAudio.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index f5b08c71..3843007d 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -65,7 +65,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void) void cDMAudio::SetOutputMode(bool8 surround) { - return AudioManager.SetOutputMode(surround); + AudioManager.SetOutputMode(surround); } void |