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author | Sergeanur <s.anureev@yandex.ua> | 2021-09-02 12:43:15 +0300 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-09-02 12:43:15 +0300 |
commit | 8c1f1cc7b8b9f736a5d963524e555561d6cf6450 (patch) | |
tree | 29ac8dc1f0665ee43f8793828b2f3121b4216d65 /src/audio | |
parent | 9b511d28ec299705a6871ac4fbd53647e2808ea0 (diff) |
PS2 mission audio length
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioLogic.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4b232126..4acaa51d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -8756,8 +8756,13 @@ cAudioManager::PreloadMissionAudio(Const char *name) m_nMissionAudioLoadingStatus = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying = FALSE; +#ifdef GTA_PS2 + m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); + m_nMissionAudioFramesToPlay = 11 * m_nMissionAudioFramesToPlay / 10; +#else m_nMissionAudioFramesToPlay = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_nMissionAudioFramesToPlay *= 4; +#endif m_bIsMissionAudioAllowedToPlay = FALSE; m_bIsMissionAudio2D = TRUE; g_bMissionAudioLoadFailed = FALSE; |