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authorSergeanur <s.anureev@yandex.ua>2019-10-17 00:53:25 +0300
committerSergeanur <s.anureev@yandex.ua>2019-10-17 00:53:25 +0300
commit5b1ffb09124c7427b7efb421091179ddecc725c4 (patch)
treeac2d216a9aa6b79359371fe73b400c44fc5bca6e /src/control/Bridge.cpp
parent2c81844c20e41079b8d654a4bd06c62e6cd160ea (diff)
Some CPool and CPools funcs, restoring original logic of pool lookup loops
Diffstat (limited to 'src/control/Bridge.cpp')
-rw-r--r--src/control/Bridge.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 81f43f32..dacb7aab 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -123,8 +123,7 @@ void CBridge::FindBridgeEntities()
pLiftRoad = nil;
pLiftPart = nil;
- for (int i = 1; i < CPools::GetBuildingPool()->GetSize(); ++i)
- {
+ for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
if (entry)
{