diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 13:48:01 +0300 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-02 15:13:09 +0300 |
commit | d23b2c423e5811cf6e9de28cbf8490de32ea4fb5 (patch) | |
tree | 0240b530a05679dc6d629c414f59bf56588a93b2 /src/control/CarCtrl.cpp | |
parent | a1c1be7af9f5ecee8f89db35b802a7874afc5c41 (diff) |
SetPosition, part 1
Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index bb70be8c..2d946145 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -461,7 +461,7 @@ CCarCtrl::GenerateOneRandomCar() return; } finalPosition.z = groundZ + pCar->GetHeightAboveRoad(); - pCar->GetPosition() = finalPosition; + pCar->SetPosition(finalPosition); pCar->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED); CVector2D speedDifferenceWithTarget = (CVector2D)pCar->GetMoveSpeed() - vecPlayerSpeed; CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos; @@ -1964,9 +1964,8 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint) pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3; pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ); pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward()); - pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ) - + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2; - pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad(); + pVehicle->SetPosition((CVector(midPos.x, midPos.y, actualBehindZ) + CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2); + pVehicle->GetMatrix().GetPosition().z += pVehicle->GetHeightAboveRoad(); } float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef) @@ -2647,7 +2646,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) return nil; CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE); pVehicle->AutoPilot.m_vecDestinationCoors = vecPos; - pVehicle->GetPosition() = spawnPos; + pVehicle->SetPosition(spawnPos); pVehicle->AutoPilot.m_nCarMission = (JoinCarWithRoadSystemGotoCoors(pVehicle, vecPos, false)) ? MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS; pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed = 25; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -2672,7 +2671,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos) return false; } spawnPos.z = groundZ + pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - pVehicle->GetPosition() = spawnPos; + pVehicle->SetPosition(spawnPos); pVehicle->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f)); pVehicle->SetStatus(STATUS_PHYSICS); switch (mi){ |