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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
commit | 194ddc5f40835476673655bd3895f2b7fe7fee0c (patch) | |
tree | 530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/control/Script.h | |
parent | c056871e0766c587e45797405f6432715beba810 (diff) |
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/control/Script.h')
-rw-r--r-- | src/control/Script.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index b6844b6c..fbcdce48 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -281,7 +281,7 @@ public: static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void UndoBuildingSwaps(); - static void UndoEntityVisibilitySettings(); + static void UndoEntityInvisibilitySettings(); static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); static void RenderTheScriptDebugLines(); |