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authorFire-Head <Fire-Head@users.noreply.github.com>2020-03-28 23:55:23 +0300
committerFire-Head <Fire-Head@users.noreply.github.com>2020-03-28 23:55:23 +0300
commit194ddc5f40835476673655bd3895f2b7fe7fee0c (patch)
tree530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/control/Script.h
parentc056871e0766c587e45797405f6432715beba810 (diff)
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/control/Script.h')
-rw-r--r--src/control/Script.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Script.h b/src/control/Script.h
index b6844b6c..fbcdce48 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -281,7 +281,7 @@ public:
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void UndoBuildingSwaps();
- static void UndoEntityVisibilitySettings();
+ static void UndoEntityInvisibilitySettings();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();