diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-02-23 13:12:44 +0300 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-02-23 13:12:44 +0300 |
commit | 1ba696f5fca9dfc7c6f6d4f5f2537392b96cfc63 (patch) | |
tree | 03f1c90f1578c84d2c41beaf077108bd915a8217 /src/control/Script.h | |
parent | aa5266b1b3b8a13057760f08ac9a86accca7c21f (diff) |
some changes
Diffstat (limited to 'src/control/Script.h')
-rw-r--r-- | src/control/Script.h | 304 |
1 files changed, 165 insertions, 139 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index 1598fdb1..fcbd8395 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -11,6 +11,8 @@ class CPed; class CObject; class CPlayerInfo; +class CRunningScript; + #define KEY_LENGTH_IN_SCRIPT 8 struct CScriptRectangle @@ -82,123 +84,6 @@ struct CScriptSphere }; enum { - MAX_STACK_DEPTH = 6, - NUM_LOCAL_VARS = 16, - NUM_TIMERS = 2 -}; - -class CRunningScript -{ - CRunningScript *next; - CRunningScript *prev; - char m_abScriptName[8]; - uint32 m_nIp; - uint32 m_anStack[MAX_STACK_DEPTH]; - uint16 m_nStackPointer; - int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; - bool m_bCondResult; - bool m_bIsMissionScript; - bool m_bSkipWakeTime; - uint32 m_nWakeTime; - uint16 m_nAndOrState; - bool m_bNotFlag; - bool m_bDeatharrestEnabled; - bool m_bDeatharrestExecuted; - bool m_bMissionFlag; - -public: - void SetIP(uint32 ip) { m_nIp = ip; } - CRunningScript* GetNext() { return next; } - void UpdateTimers(float timeStep){ - m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; - m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; - } - - bool ThisIsAValidRandomPed(uint32 pedtype){ - switch (pedtype){ - case PEDTYPE_CIVMALE: - case PEDTYPE_CIVFEMALE: - case PEDTYPE_GANG1: - case PEDTYPE_GANG2: - case PEDTYPE_GANG3: - case PEDTYPE_GANG4: - case PEDTYPE_GANG5: - case PEDTYPE_GANG6: - case PEDTYPE_GANG7: - case PEDTYPE_GANG8: - case PEDTYPE_GANG9: - case PEDTYPE_CRIMINAL: - case PEDTYPE_PROSTITUTE: - return true; - default: - return false; - } - } - - float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } - - void CollectParameters(uint32*, int16); - int32 CollectNextParameterWithoutIncreasingPC(uint32); - int32* GetPointerToScriptVariable(uint32*, int16); - void StoreParameters(uint32*, int16); - void Init(); - void RemoveScriptFromList(CRunningScript**); - void AddScriptToList(CRunningScript**); - void Process(); - int8 ProcessOneCommand(); - void DoDeatharrestCheck(); - int8 ProcessCommands0To99(int32); - int8 ProcessCommands100To199(int32); - int8 ProcessCommands200To299(int32); - int8 ProcessCommands300To399(int32); - int8 ProcessCommands400To499(int32); - int8 ProcessCommands500To599(int32); - int8 ProcessCommands600To699(int32); - int8 ProcessCommands700To799(int32); - int8 ProcessCommands800To899(int32); - int8 ProcessCommands900To999(int32); - int8 ProcessCommands1000To1099(int32); -#ifndef GTA_PS2 - int8 ProcessCommands1100To1199(int32); -#endif - void UpdateCompareFlag(bool); - int16 GetPadState(uint16, uint16); - void LocatePlayerCommand(int32, uint32*); - void LocatePlayerCharCommand(int32, uint32*); - void LocatePlayerCarCommand(int32, uint32*); - void LocateCharCommand(int32, uint32*); - void LocateCharCharCommand(int32, uint32*); - void LocateCharCarCommand(int32, uint32*); - void LocateCharObjectCommand(int32, uint32*); - void LocateCarCommand(int32, uint32*); - void LocateSniperBulletCommand(int32, uint32*); - void PlayerInAreaCheckCommand(int32, uint32*); - void PlayerInAngledAreaCheckCommand(int32, uint32*); - void CharInAreaCheckCommand(int32, uint32*); - void CarInAreaCheckCommand(int32, uint32*); -private: - enum { - ANDOR_NONE = 0, - ANDS_1 = 1, - ANDS_2, - ANDS_3, - ANDS_4, - ANDS_5, - ANDS_6, - ANDS_7, - ANDS_8, - ORS_1 = 21, - ORS_2, - ORS_3, - ORS_4, - ORS_5, - ORS_6, - ORS_7, - ORS_8 - }; -}; - -enum { CLEANUP_UNUSED = 0, CLEANUP_CAR, CLEANUP_CHAR, @@ -337,7 +222,6 @@ enum { class CTheScripts { -public: static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE]; static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS]; static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS]; @@ -377,16 +261,34 @@ public: static bool &UseTextCommands; static uint16 &CommandsExecuted; static uint16 &ScriptsUpdated; + public: - static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2); - static void CleanUpThisVehicle(CVehicle*); - static void CleanUpThisPed(CPed*); - static void CleanUpThisObject(CObject*); static void Init(); - static CRunningScript* StartNewScript(uint32); static void Process(); + static CRunningScript* StartTestScript(); static bool IsPlayerOnAMission(); + static void ClearSpaceForMissionEntity(const CVector&, CEntity*); + static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2); + static void UndoBuildingSwaps(); + static void UndoEntityVisibilitySettings(); + + static bool IsDebugOn() { return DbgFlag; }; + static void InvertDebugFlag() { DbgFlag = !DbgFlag; } + + static int32* GetPointerToScriptVariable(int32 offset) { return (int32*)&ScriptSpace[offset]; } + + static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } + static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } + +private: + + static CRunningScript* StartNewScript(uint32); + + static void CleanUpThisVehicle(CVehicle*); + static void CleanUpThisPed(CPed*); + static void CleanUpThisObject(CObject*); + static bool IsPedStopped(CPed*); static bool IsPlayerStopped(CPlayerInfo*); static bool IsVehicleStopped(CVehicle*); @@ -395,7 +297,6 @@ public: static void UpdateObjectIndices(); static void ReadMultiScriptFileOffsetsFromScript(); static void DrawScriptSpheres(); - static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void HighlightImportantArea(uint32, float, float, float, float, float); static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float); static void DrawDebugSquare(float, float, float, float); @@ -407,44 +308,169 @@ public: static void LoadAllScripts(uint8*, uint32); static void AddToInvisibilitySwapArray(CEntity*, bool); static void AddToBuildingSwapArray(CBuilding*, int32, int32); - static void UndoBuildingSwaps(); - static void UndoEntityVisibilitySettings(); static int32 GetActualScriptSphereIndex(int32 index); static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); - static int32 Read4BytesFromScript(uint32* pIp){ + friend class CRunningScript; + friend class CHud; + friend void CMissionCleanup::Process(); +}; + + +enum { + MAX_STACK_DEPTH = 6, + NUM_LOCAL_VARS = 16, + NUM_TIMERS = 2 +}; + +class CRunningScript +{ + enum { + ANDOR_NONE = 0, + ANDS_1 = 1, + ANDS_2, + ANDS_3, + ANDS_4, + ANDS_5, + ANDS_6, + ANDS_7, + ANDS_8, + ORS_1 = 21, + ORS_2, + ORS_3, + ORS_4, + ORS_5, + ORS_6, + ORS_7, + ORS_8 + }; + + CRunningScript* next; + CRunningScript* prev; + char m_abScriptName[8]; + uint32 m_nIp; + uint32 m_anStack[MAX_STACK_DEPTH]; + uint16 m_nStackPointer; + int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; + bool m_bCondResult; + bool m_bIsMissionScript; + bool m_bSkipWakeTime; + uint32 m_nWakeTime; + uint16 m_nAndOrState; + bool m_bNotFlag; + bool m_bDeatharrestEnabled; + bool m_bDeatharrestExecuted; + bool m_bMissionFlag; + +public: + void SetIP(uint32 ip) { m_nIp = ip; } + CRunningScript* GetNext() const { return next; } + void UpdateTimers(float timeStep) { + m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; + m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; + } + + static int32 Read4BytesFromScript(uint32* pIp) { int32 retval = 0; - for (int i = 0; i < 4; i++){ - retval |= ScriptSpace[(*pIp)++] << (8 * i); + for (int i = 0; i < 4; i++) { + retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i); } return retval; } - static int16 Read2BytesFromScript(uint32* pIp){ + static int16 Read2BytesFromScript(uint32* pIp) { int16 retval = 0; - for (int i = 0; i < 2; i++){ - retval |= ScriptSpace[(*pIp)++] << (8 * i); + for (int i = 0; i < 2; i++) { + retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i); } return retval; } - static int8 Read1ByteFromScript(uint32* pIp){ + static int8 Read1ByteFromScript(uint32* pIp) { int8 retval = 0; - for (int i = 0; i < 1; i++){ - retval |= ScriptSpace[(*pIp)++] << (8 * i); + for (int i = 0; i < 1; i++) { + retval |= CTheScripts::ScriptSpace[(*pIp)++] << (8 * i); } return retval; } - static float ReadFloatFromScript(uint32* pIp){ + static float ReadFloatFromScript(uint32* pIp) { return Read2BytesFromScript(pIp) / 16.0f; } - static void ReadTextLabelFromScript(uint32* pIp, char* buf){ - strncpy(buf, (const char*)&ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT); + static void ReadTextLabelFromScript(uint32* pIp, char* buf) { + strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT); } static wchar* GetTextByKeyFromScript(uint32* pIp) { - wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]); + wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]); *pIp += KEY_LENGTH_IN_SCRIPT; return text; } + + void Init(); + void Process(); + + void RemoveScriptFromList(CRunningScript**); + void AddScriptToList(CRunningScript**); + +private: + void CollectParameters(uint32*, int16); + int32 CollectNextParameterWithoutIncreasingPC(uint32); + int32* GetPointerToScriptVariable(uint32*, int16); + void StoreParameters(uint32*, int16); + + int8 ProcessOneCommand(); + void DoDeatharrestCheck(); + void UpdateCompareFlag(bool); + int16 GetPadState(uint16, uint16); + + int8 ProcessCommands0To99(int32); + int8 ProcessCommands100To199(int32); + int8 ProcessCommands200To299(int32); + int8 ProcessCommands300To399(int32); + int8 ProcessCommands400To499(int32); + int8 ProcessCommands500To599(int32); + int8 ProcessCommands600To699(int32); + int8 ProcessCommands700To799(int32); + int8 ProcessCommands800To899(int32); + int8 ProcessCommands900To999(int32); + int8 ProcessCommands1000To1099(int32); +#ifndef GTA_PS2 + int8 ProcessCommands1100To1199(int32); +#endif + void LocatePlayerCommand(int32, uint32*); + void LocatePlayerCharCommand(int32, uint32*); + void LocatePlayerCarCommand(int32, uint32*); + void LocateCharCommand(int32, uint32*); + void LocateCharCharCommand(int32, uint32*); + void LocateCharCarCommand(int32, uint32*); + void LocateCharObjectCommand(int32, uint32*); + void LocateCarCommand(int32, uint32*); + void LocateSniperBulletCommand(int32, uint32*); + void PlayerInAreaCheckCommand(int32, uint32*); + void PlayerInAngledAreaCheckCommand(int32, uint32*); + void CharInAreaCheckCommand(int32, uint32*); + void CarInAreaCheckCommand(int32, uint32*); + + float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } + + bool ThisIsAValidRandomPed(uint32 pedtype) { + switch (pedtype) { + case PEDTYPE_CIVMALE: + case PEDTYPE_CIVFEMALE: + case PEDTYPE_GANG1: + case PEDTYPE_GANG2: + case PEDTYPE_GANG3: + case PEDTYPE_GANG4: + case PEDTYPE_GANG5: + case PEDTYPE_GANG6: + case PEDTYPE_GANG7: + case PEDTYPE_GANG8: + case PEDTYPE_GANG9: + case PEDTYPE_CRIMINAL: + case PEDTYPE_PROSTITUTE: + return true; + default: + return false; + } + } }; |