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authoreray orçunus <erayorcunus@gmail.com>2019-07-18 05:26:46 +0300
committereray orçunus <erayorcunus@gmail.com>2019-07-18 05:27:29 +0300
commit59671fab03703570eeb4837b713108619d762a01 (patch)
treee94e57a02e09540ba97e078486485d7558be0592 /src/control
parent06ed308bb1a2383125cf04fd712b1753c4ba1d55 (diff)
The Peds, mainly dying/injuring
There is also some reorganization
Diffstat (limited to 'src/control')
-rw-r--r--src/control/Darkel.cpp2
-rw-r--r--src/control/Darkel.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index 678fcd45..ad8d1176 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -141,7 +141,7 @@ void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool he
}
#endif
-void CDarkel::RegisterKillNotByPlayer()
+void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
++CStats::NumberKillFrenziesPassed;
}
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 35d849d2..77a14bb8 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -42,7 +42,7 @@ public:
static eKillFrenzyStatus ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
- static void RegisterKillNotByPlayer();
+ static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);