diff options
author | withmorten <morten.with@gmail.com> | 2021-01-20 13:57:03 +0100 |
---|---|---|
committer | withmorten <morten.with@gmail.com> | 2021-01-20 13:57:03 +0100 |
commit | 8590457d41190c83fe75e265ffff8c73ae9d8d59 (patch) | |
tree | e0fffaa54101b883b511e1f3bba760f03de78ffe /src/core/Cam.cpp | |
parent | 9b820cc0b6e644f928feead82a50471076ad0dcf (diff) |
free cam inversion fix
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 70d7c899..eedc16bb 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); - float stickY = pad->GetCarGunUpDown(); + float stickY = -pad->GetCarGunUpDown(); // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead |